Now less shamelessly I present you guys: ADVANCED ARSENAL - RELOADED! Reloaded version is up!
Advanced Arsenal don't just bring weapons to your game, but some cool features.
Thread for Changelogs: Forum.zdoom.org
Alternate download: Mediafire.com
~ The Weapons ~
Spoiler:
The weapons included in the mod is:
- CM901 : This is a standard AR, the perfect balance of firepower and RPM. Replaces Chainsaw.
- Scar L : This weapon... strong, with low RPM. Replaces Chaingun.
- G3C6 : Silenced Assault rifle. (Replaces nothing, only avaliable by player class)
- MK14 : the only Marksman rifle, it's a semi-auto, very powerful and accurate rifle, funny to play as the weapon that replaces, the Super Shotgun.
- MK46 : It's a light machinegun, firepower is the pro of this gun, the con is RPM. Replaces PlasmaRifle
- Barrett .50 : Ah... this gun... the only sniper in the mod [FOR NOW ^^], with a poweful scope, and high firepower, this is a masterpiece! (Replaces nothing, only avaliable by player class)
- AA-12 : The goddamn full-auto chaotic shotgun? Yeah, exactly. (Replaces nothing, only avaliable by player class)
- KSG-12 : Ah... the old n gold pump action shotgun, still funny to use. Replaces shotgun.
- P99 : Just a handgun. Replaces pistol (and don't alert enemies when fired, have a silencer.)
- Glock 18 : Standard pistol. (Replaces nothing, only avaliable by player class)
- BFG 11k : [!!!WARNING, THIS GUN IS EXTREMLY OVERPOWERED, BUT RUNS OUT OF ENEGRY FAST AS LIGHT!!!] Shots a 10-burst plasma shots, don't need charge to fire, but is only chargable with cell packs. Replaces BFG 9k.
The mod also feature player classes!
Spoiler:
- Assault [SL Type] : SL means Standard loadout, equipped with a SCAR-L, and a Glock 18.
- Demolisher [SG Type] : SG means Shogunner, equipped with a AA-12, and with the RPG-7.
- Tank [HG Type] : HG means Heavy Gunner, equipped with a MK46, and a Glock.
- Ninja [SO Type] : SO means Special Operations, equipped with a G3C6 and a P99, both silenced.
- Sniper [RC Type] : RC means Recon, equipped with a Barrett .50 cal, and a Silenced P99.
Features:
The mod features the following stuff:
Spoiler:
- New playpal, the game looks better
- Footsteps. Sounds good, at least better than without it.
- Doom 3 monster sounds, you know, give some atmosphere to the game.
- Double Jumping/Air Kickjump. If you get stuck, or a group of pinkies block you, use this feature, jump over your problems (lol)
- if you want to see more, play the mod! (Stuff that i don't remember :v)
CREDITS:
Id Sofware - A lot of sound effects, just like BFG fire, monster sounds, MK46 Sound and Doom/Doom 2 itself!
Agent ME - The Double jump code.
AlphaEnt - Footsteps.
Infinity Ward/Treyarch/Activision - all COD content, such as gun sprites, pickups, and some sounds.
DoomGuy 141 - lots of sound effects.
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the emeny i believe comes from a mod called harmony