Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever! Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.
Hell's Playground is a single map that is designed for single player , co-op and multiplayer compatibility. the map has been designed for zandronum and gzdoom engines, you can choose to play with or without 150+ custom monsters, there is no exit to the level you just fight against monsters till you call it quits.
Hell's Playground is a single map that has been designed for zandronum 3.0 and gzdoom 3.0+
( 3.6 used in some of the video rest done with zandronum 3.0 )
this map is to be used with the doom 2 wad.
This level gives you the option to play with over 150 custom monsters created by the community from realm667 website.
this small project ended up being more of a research and development level for knowledge gathering for my main project (doom 2 project remap ), this map/project was created to gain myself more knowledge on how to create and add content to doom. while also trying to improve my skills with mapping in general with the main focus of the map is to try create good visuals / good performance and to make the level fun just to run around in for long gameplay time and the challenge to optimize everything the best i can when we try to push doom to the limit.
this map was also a big challenge to make some popular mods compatible while having the option to play with 150+ custom monsters sourced from the realm667 website. ( sprite names clashing between mods and monsters so i had to rename lots of sprites to make them compatible and appear correct in game)
this is the first time i have also made a online multiplayer map while still being designed for single player offline use, if online is not your thing its still fun to play.
the map has enough spawn points to have up to 64 players in singles ( death matches,etc...) or 32 vs 32 in team modes.
for single player, this map has no exit so you play it until you have had enough.
this map is also been setup for co-op with up to 8 players, so you and your friends can sit back and mess around for as long as you want.
please note, multiplayer modes have been setup but have not been fully tested on large scale, since the map has been released. feedback on issues would be much appreciated.as this is my very first multiplayer map, so i want to spend the time fixing or improving the issues people raise.
the design of the multiple files created and packed in this mod gives you to option to play this level how ever you want to.
you can play with just the original monsters or if you want to play with the original + custom monsters you can...
there are multiple copy's of this map which gives you the option to play this map with 0 , 25 , 50 , 100 , 150 and 200 monsters. depending on how you want the map to play or the performance you are wanting to achieve with your pc.
the monster count refers to the maximum amount of alive monsters that will continue to spawn into the map for however long you play the level for.
eg. if you use a 50 monster map the monster spawn script will start spawning monsters randomly until there is 50 monsters when there is 50 alive monsters in the map the monsters will stop spawning in until one is killed.
by making the maps scripting spawn monsters into the level... you can also load up a online game with a monster count of your choosing so you can play a deathmatch / team deathmatch / capture the flag / last man standing etc.. with monsters.
there is also a map for you to choose that has no monsters for normal online matches or so you can walk around in the level without being shot at in single player.
there is also janitor files that i have made for the original monsters which remove all the dead monsters after a short time to keep the performance up and prevent frame rate dropping over time as you kill more monsters so your frame rates stays the same throughout the time you spend playing the map.
" so the level also works really good as a stress testing level, if you choose a very high monster count for getting your settings dialed in for max fps"
there is also multiple copy's of the janitor files, which can boost the monsters speed's by 50% / 100% / 150% / 200%. so if you have a low spec pc and you can choose to run a 25 monster wad file, for the best performance, you can then choose to use a janitor file with high percentage monster speed boost to keep the map still fast paced with a low monster count.
as a 200% monster speed boost janitor file, will have a Spider Mastermind keeping up with you while sprinting around the map. so your speed and movement around the map becomes your best defense against monsters as you select high monster speeds % files.
with the custom monsters...there is also multiple files to change the monsters speed, which works the same as the janitor files 50/100/150/200% boost
so the speed of how you want the map to be played can adjusted to your liking and can actually be very fast paced if you use a high monster speed boost and player/ gameplay mod to boost the players speed and movement up like Zion v8 that gives the player double jump feature which also adds a boost the players speed faster then spiriting speed which becomes a benefit to the players that can master the technique throughout the maps layout.
the custom monsters have also been made to be removed from the map once they have died like the janitor file, so performance is not lost overtime.
with the mods such as brutal doom and zion v8 i have also made patch files which work the same as a janitor so all the monsters in these mods have no monsters laying around forever... everything in the mods get removed and cleaned up for the best performance.
there is also a file that adds the specular and normal maps to some textures if your using gzdoom, such as the blood and rock textures that i have made for this map. this is a separate file to give you the option to run the map with or without this texture effect for performance reasons or if you are setting the map up to be compatible with zandronum 3.0.
in some mods like trailblazer, guncaster and Zion v8 monsters normally drop attachments / upgrades and items,
with the patch files i have created for these mods the monsters don't drop most of those items,
i have made them spawn in the map instead this is done to speed up the building process with the weapons and abilities so you can equip with these mods much faster so you don't have to grind for them.
- with zion v8 the weapon attachments are given to you when you pick up a backpack.
- with guncaster / trailblazer items are replaced with a few items on the map and they re spawn after you pick them up.
I hope you enjoy this single map / project as it has taken me almost 1 1/2 years to create from when i first had the idea of taking up this challenge to become a better mapper / modder compared to the last map i made for doom 2 project remap.
when i first started this project i didn't even know how to add a custom texture / sprite to doom or how to use a image editing program to make/modify textures and to create normal maps for them,
and on top of that learning how to use a animation program to make all the animated sprites you see in this map. ( massive learning curve for me )
big thanks to the people that made all of the monsters on realm667 website you guys rock. and i hope you enjoy what you have created and play against in this map.
the link to the texture pack being used in these screen shots - Moddb.com
Project Remap Facebook page: Facebook.com
for more content that i have created for doom... can be found here: Moddb.com