Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever! Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.

Description

Prepare for a new way to play City of Doom. 2.6 brings 5 new random starting locations! Each location will start you with the golden key and an automap. This works amazing with RogueLike Doom! Get ready for the fight of your life when you enter any of the night clubs or bars now! Each now has a mini boss and a special item. All Subway gates are now fully accessible for fast travel without any key requirement. Take them at your own risk. Lots of additional details have been added to the world as well. Prepare for fight your way all the way to the end.

Preview
City of Doom 2.6 Hell Unleashed Edition
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ANDROIDFERRET
ANDROIDFERRET - - 1,137 comments

It sadly is way to laggy now to play on mobile ..

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Guest
Guest - - 693,342 comments

GET A PC

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partymartyh Author
partymartyh - - 20 comments

The one challenge coming with adding more and more is performance. The map can get a bit performance demanding especially if you got graphical enhancements and whatnot. I know with PB 3.0 it can get chuggy if I don't kill the hordes of monsters coming after me. I am about to release 2.7 where I did slow down the spawn duration of the Zombie Man from 30 secs up to 60 secs. I noticed it did help with the performance. I still have lot's more planned as I slowly learn Doombuilder. Let me know if there are any gamebreaking issues or anything of that sort. Thanks again and have fun!

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partymartyh Author
partymartyh - - 20 comments

I do have some experiments I'm planning to conduct to help optimize the performance of the map. It just takes time to get this stuff ironed out. It's so easy to break the whole thing if you're not careful. lol

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