Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever! Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.

Description

Make your way through the city of doom! Fast travel via subway stops or explore the streets! Look out for stores and cargo ships peppered across the city that have extra supplies and weapons! Your map is your best friend!

Preview
City of Doom
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kalensar
kalensar - - 402 comments

Solid A-rate. I didn't beat it but that is pretty fun. Took me a minute to see the gimmick going on with the street crawling soldiers. The minibosses were pretty good too.

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J.Argon
J.Argon - - 28 comments

Havnt played too long but from what I could tell this is really solid. I love City themed Doom maps and few pull it off correctly. Nice job man!

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GeneralBrutus
GeneralBrutus - - 19 comments

This is great! Still getting into it, the street teeming with soldiers.
Help! one thing I don't think is working for me (?) when I enter the subway without holding the needed keycard/skullcard I'll able to enter (is that right?), but can't leave - having to noclip or quit. No mod's

Update: Mini-boss is there in Yellow subway station and present with keycard in hand (trying Yellow one first), kill the boss, but still can't leave subway, tried both ends of the train

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partymartyh Author
partymartyh - - 20 comments

I'll take a look and see what's going on. What mods and source you using? I'm still ironing things out. It's my first map and I'm still learning Doombuilder. lol

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GeneralBrutus
GeneralBrutus - - 19 comments

no mod's, GZDoom 4.7.0 with City_of_Doom_1.8.9.zip

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partymartyh Author
partymartyh - - 20 comments

Ah crap... I got 4.6

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GeneralBrutus
GeneralBrutus - - 19 comments

just tried gzdoom-x64-g4.6pre-239-g6071cf66c
and same result - stuck on train, and any station lets me in

What version of Doombuilder you using? I can't load the wad into Ultimate DoomBuilder 3.0.0.3739 (0bd049b) !! getting an error on load (won't load at all) after selecting UDMF and MAP01. Don't normally get this on other big wads, modern wad's

same with Ultimate Doom Builder 3.0.0.3828 (0593927) - the latest of the latest

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kalensar
kalensar - - 402 comments

I literally don't know why you are even having a problem. I'm on GZ 4.7 and the subways worked perfectly for me. The keys aren't even needed on them. I have my compatibility set to Default, so I would check to see if you're running something other than that.

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GeneralBrutus
GeneralBrutus - - 19 comments

Thanks!! that solved it. It was specifically related to

All special lines can block <use> - "Restores Doom's original behavior of any special line blocking use actions. ZDoom corrects this so that walkover actions or scrolling lines don't block uses."

It was the Action 70 (Teleport) walkover on the LineDef at the end of the train, setting 'When Player walks over'

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partymartyh Author
partymartyh - - 20 comments

Thanks for knowing what's up! It was driving me crazy not finding this teleport issue in playtests!

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partymartyh Author
partymartyh - - 20 comments

Any bugs reported is greatly appreciated! I'll get them fixed as quickly as I can. I'll also add more as the ideas come! Enjoy! I found it to be stable in GZDoom and have tried it with Brutal Doom, Project Brutality, Brutal Doom 64, RogueLike Doom, Trailblazer and many more!

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partymartyh Author
partymartyh - - 20 comments

Share any videos of play thrus!

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GeneralBrutus
GeneralBrutus - - 19 comments

Play thru from Martinoz !

PROJECT BRUTALITY 3.0 - City of DOOM, Earth Of Hell Invasion

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BigStronk
BigStronk - - 81 comments

Is this multiplayer compatible?

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ARMCoder
ARMCoder - - 27 comments

Great map! The way the streets become more and more demon ridden is an original touch that keeps the player in a permanent sense of danger. Even stopping to check the Automap becomes a chilling experience, and you NEED to check it often!

The map is not very hard to beat in the standard skill level (I finished it fairly fast) but discipline and some planning is the key to success, since it covers a really big area and you are always with demons on your trail.

At least in the standard skill level, I found the ammo and powerups well balanced, slightly to the generous side. I could skip several of them.

I tried to play it along Brutal Doom but in this case the zombiemen mutate to Evil Marines (that are MUCH more dangerous in every aspect), and as they respawn forever, I found the gameplay too hard for my taste!

Congrats for the great job!

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Endless_Doom
Endless_Doom - - 37 comments

Very large and open. This would work quite nicely for a RP multiplayer server. Nice city! :D

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partymartyh Author
partymartyh - - 20 comments

Heyo! i'm releasing a new version where I've slowed down the spawn rate a bit. I know it was boggin some folk's rigs down with all the enemies spawning by the end. It should be a lot better on performance now. I also fixed the issue with the special super marines aren't on the map when you play Brutal Doom, BD 64 and Project Brutality. It turned out they replace the Wolf3d machine gun guys that were stationed on the boats. I replaced them with mini gunners to relieve this issue. I also added a few other things. 1.9 is on the way!

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