Diamond Raider is based off the classic Atari 800 game Crystal Raider by Matthew Trimby.

The aim of the game is to raid all the diamonds in a room without being hit by a foe or hazard. You also shouldn't linger in the same room for too long or your oxygen will run out (mostly due to foe's harsh odour!).

It's being developed in Flash with a premium feature set in mind (not a simple average 3 minute throwaway flash game as many are) with features such as save / loading, open-ended rooms (like the original), profile system, speed run mode and other fuller game features.

It's still in development and I'll be charting it's development throughout, here's a list of the current features completed:

This version showcases the following:

  • Complete Classic gameplay mechanic
  • 10 Rooms
  • Original levels as in the original game
  • Day and Night time options as the original
  • Modern elements for the modern gamer
  • 4-Slot local Profile system for saving of username, settings and hi-score (this of course can be replaced with custom valid API(s))
  • Local hi-score for extra motivation and faithfulness to the original

The finished game will include:

  • 50 rooms (10 are on display in this version)
  • Speed Run game mode (Looking for a good solution / api to save username, time and score for each room)
  • Token-based Save & Load system (awarded for each cleared room for challenge)
  • Online-Hi score menu for Raider mode (That's featured here and is the default mode)
  • (Maybe) A choice of characters (female etc)
  • (Maybe and Hopefully) A engine / method to load custom levels and landscapes (landscapes are currently just a png, so this should be very possible
  • And obviously any fixes and improvements where valid

Known issues:

  • Delay in sound due to error in flash cs4 compile (I think)
  • Exiting through west and east (left and right) pathways while jumping can result in misplacement of player's position in new room.

You can playtest (if you have a FGL account) the game here, I'll hook up a open play test soon.

Thanks for reading and (hopefully where possible) playing the game! I look forward to any feedback & suggestions.

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