Third part of Descent saga, this version brings even more explosions, spaceships and flights. An unforgettable 3D-action experience, with innovative 360-degree technology, new control system and advanced collision detection. Forget about gravity, and fly in many, beautiful areas - subterranean strongholds and more. Descent 3 brought many improvements, such as open areas and great graphics improvements - while Descent 2 was still using the old, original engine, the third part of the series brought it into a new dimension. This game was undoubtedly one of the greatest hits of 1999. This includes the Descent 3: Mercenary expansion.
Download the official 1.1 version of the editor today. Includes source code.
RELEASE NOTES FOR
D3EDIT
VERSION 1.1
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THIS PRODUCT IS FREELY DISTRIBUTABLE
FOR NON-COMMERCIAL PURPOSES
See Section 4 for full details
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TABLE of CONTENTS
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1. What's new in 1.1
2. Introduction
3. Installation
4. Troubleshooting
5. Special Thanks
6. Legal Stuff
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1. WHAT'S NEW
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What's New in version 1.1 of D3Edit:
- Several bugs have been fixed!
- You can now download the source code to D3Edit! For more information, go to http://d3edit.warpcore.org
What's New in version 1.0 of D3Edit:
- Terrain Support! You can now create terrain on your levels and
place objects, etc.
What's New in version 0.92 of D3Edit:
- Support for Materialization Centers (MatCens) -- now you can
make robot or weapon generators!
- Support for user-defined paths -- now you can create your own
in-game cinematics, or routes for robots and other AI!
- Group system allows you to copy and paste whole sections of
your level anywhere!
- Several new features for geometry editing.
- Many bug fixes and various convenience features.
- You can save and load object and texture lists now! Resource
lists are simple text files with a DER extension. Access save/load
from the right-click menus on the texture/object tabs, or from the
file menu.
- More rendering settings in settings dialog.
- Outline display; right click a 3d view to access, or when in
textured mode, press 'L'.
- Ctrl+E does a default extrude, using the settings from the extrude
dialog if you checkmarked the save option.
- Lots more room properties like fog, mirrors, ambient sounds,
damage, and wind; but wind will only work for users of Descent 3
v1.1.
- Lots more control over lighting!
- Tons of new texture alignment features!
- You can now place soundsource objects. These are just like regular
objects, except they are invisible and give off a sound of your
choice.
- You can now place waypoints in your level, which determine where a
respawning player will appear (for single-player levels).
- Custom grid sizes.
- Player start team flags.
- Gravity edit.
- Features for moving or scaling the mine.
- Procedural textures like water now display correctly (though a few
will show up as the "Outrage Test" texture.
- File drag & drop (makes opening up multiple ORFs a lot easier).
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2. INTRODUCTION
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Welcome to the Descent 3 Editor!
D3Edit is a tool for creating Descent 3 levels. See Section 3
for information on reporting problems.
Please note that D3Edit is provided "as is" and no support
services are offered.
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3. INSTALLATION
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To install, unzip D3Edit into the directory where Descent 3 is
installed. When installed to the Descent 3 directory, the "Level
Editor for Descent 3" shortcut in the Start Menu will invoke D3Edit.
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4. TROUBLESHOOTING
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If you have any comments or bugs to report, send them to:
d3edit@outrage.com
Please note that while we'll try to fix any problems that turn
up, D3Edit is an unsupported product and we make no assurances
as to any functionality.
For more information about D3Edit check out the following web sites:
Outrage Entertainment: http://www.outrage.com
D3Edit Support page: http://d3edit.tricordnet.com
D3Edit Source Code: http://d3edit.warpcore.org
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5. SPECIAL THANKS
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Thanks to Pierre "Tricord" De Landsheere for the help file.
Thanks to Anthony "Nirvana" Galica for most of the button icons.
We would also like to thank all the beta testers who helped us make
D3Edit more user friendly and as bug free as possible:
BUZZkYLL, Karash, Kruel, Nirvana, and Sirian.
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6. LEGAL STUFF
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D3Edit is Copyright (c) 1999 Outrage Entertaiment, Inc. All
Rights Reserved.
SOFTWARE USE LIMITATIONS AND LIMITED LICENSE
Any Descent 3 level (each, a "Level", and collectively, "Levels")
created using the Descent 3 Level Editor ("D3Edit") is
intended solely for your personal, noncommercial entertainment
use. You may not decompile, reverse engineer, or disassemble
D3Edit or any Level, except as permitted by law. Interplay
Productions and Outrage Entertainment, Inc. retain all rights
and title in D3Edit and the Levels including all intellectual
property rights embodied therein and derivatives thereof.
D3Edit and the Levels, including, without limitation, all code,
data structures, characters, images, sounds, text, screens, game
play, derivative works and all other elements may not be copied
(except as provided below), sold, rented, leased, distributed
(except as provided below), used on pay-per-play, coin-op or
other for-charge basis, or for any commercial purpose. You may
make copies of D3Edit and any Level for your personal, noncommercial
entertainment use and to give to friends and others on a no cost,
noncommercial basis. This limited right to copy or provide public
access to the D3Edit and the Levels expressly excludes any copying,
access or distribution of D3Edit and the Levels on a commercial
basis, including, without limitation, bundling D3Edit or any Level
with any other product or service, selling D3Edit or any Level, and
any give away in connection with another product or service. Any
permissions granted herein are provided on a temporary basis and can
be withdrawn by Interplay Productions at any time. All rights not
expressly granted herein are reserved.
INTERPLAY PRODUCTIONS AND OUTRAGE ENTERTAINMENT, INC. DISCLAIM ALL
WARRANTIES, EXPRESS OR IMPLIED, RELATING TO D3EDIT AND THE LEVELS
(INCLUDING WITHOUT LIMITATION, MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT), AND NEITHER INTERPLAY
PRODUCTIONS NOR OUTRAGE ENTERTAINMENT, INC. SHALL HAVE ANY
RESPONSIBILITY OR LIABILITY REGARDING D3EDIT AND THE LEVELS,
INCLUDING, WITHOUT LIMITATION, ANY RESPONSIBILITY OR LIABILITY
REGARDING USE OR OPERABILITY OF D3EDIT AND THE LEVELS. YOU ASSUME
ALL RISK OF LOSS IN CHOOSING TO USE D3EDIT AND THE LEVELS.
D3Edit and all Levels 1999 Outrage Entertainment, Inc. D3Edit
and Descent 3 are trademarks of Interplay Productions. All Rights
Reserved.