Deadly Tower is a small game made at the Indie 9000 game jam. Production time for the first playable edition was 36 hours and the team consisted of two people. We wanted to make an arcade style FPS game and Deadly Tower is the result.
You start every level on a lift at the bottom of a high tower where you must kill enemy skeletons shooting at you. To your aid you have a bazooka with plenty of ammo available.
Please try out the game and its first three levels so you can tell us what you think of the concept so far. We have some ideas that didn't make it into the first playable version (high score, random spawning enemies etc.) but community feedback is important to us.
We hope you enjoy the game! If not please tell us why so we might improve it :)
/ Morten & Soren
The DX9 version requires at least DirectX November 2006 installed on a Windows XP or Vista PC. A web installer is included in the download if you need to update your system.
The DX10 version requires a decent Windows Vista PC with a DirectX 10 compatible graphics card. DirectX November 2008 updates are also required. A web installer is included in the download if you need to update your system.
- Sometimes the enemies don't shoot at you (DX9 version)
- Enemies fire extremely fast (DX10 version)
- Framerate can be low on older systems
The arcade style FPS game Deadly Tower has been released! It is a small experimental game trying out a concept we found interesting at a recent game jam.
In Deadly Tower you rise up through a high tower on a lift. On all sides you have enemies firing at you and you must defend yourself with a bazooka loaded with plenty amounts of ammo. You only have one life and there is no escape but to continue upwards.
The current version has three levels and there is both DirectX 9 and 10 versions available for download on the game page.
Try out the game and let us hear what you think of it. Your feedback is important to us!
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Deadly Tower installer. This is the DirectX 10 version of the game and requires a decent Windows 7/Vista pc with at least a DX10 graphics card. The game...
First version of Deadly Tower. This is the DirectX 9 version made at the Indie 9000 game jam. The game runs on Windows XP/Vista and requires at least...
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I recorded a gameplay of your game at 1080p60.
Nice game! The simple and interesting idea makes it fun to play. However, I think the game could be a bit longer.
Thanks Rigelblast! It is still very much a prototype. I am still fooling around with it to see if I can come up with some rock solid gameplay :)
Could u add a endless booring mode with high-scores please?
where is the game.exe located i cant find the launch file
It's Deadly Tower.exe you should be able to launch. It's located in the games root folder.
Hope it helps :)
It was fun, but I was looking forward to more weaponry. Anyway, it was fun, and the gameplay idea is pretty cool too. Overall, good job!
I am considering if a bazooka type weapon is the only one the game will have and if the solution could be different variations of it.
Looks like FPS Creator to me. But good work.
Nope don't think so, Seems to be written/made with some kind of BASIC based game engine. Am I right?
It actually is FPSC Creator for the DX9 version and FPSC Creator X10 for the DX10 version.
A lot of people bash FPSC for being lame or something but they don't realize that it's one of the best rapid prototyping engines on the market. Remember that Deadly Tower was made in 36 hours by two guys (and that still included lots of trial and error) - a lot of other engines wouldn't have given the same kind of result (unless you are extremely experienced). I have worked on some rather large HL2 mod productions that used more than 36 hours just to get the first animated model imported correctly into the engine. In FPSC the custom graphics were imported in less than two hours and the current version doesn't even show more than 1/4 of the models and textures we actually made! It might be simple graphics but in my mind it suits the concept just fine.
One advantage of the DX9 version of FPSC is also the low system demands. It runs on almost anything as long as you have DX9 Nov. 2006 installed and you know how to do a few tricks with the engine. You don't need to worry about users having Service Pack 3 or Shader Model 2 or 3 on their graphics card.
The FPSC engine is also inexpensive at around 50$ which actually makes modding an option if you choose to release your assets.
Getting to the users quickly is the most important part of testing a concept in my opinion - you can always move your assets to a new engine later if you find the need to do so.
My real point here is: don't bash the engine - bash the game if you have to :)
Well now I feel dumb, Never played anything from FPSC before :/
FPSC is click drag and game done. Nothing special about it.
Potteh owns you. lol