Experience intense close-quarters battles in iconic WWII settings. Day of Infamy is a teamwork-oriented shooter which aims to be a continuation and evolution of the original Day of Defeat mod released in 2001 - brought to you by the creators of Insurgency.

Features

Strategic Gameplay
Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.

Iconic WWII Battles
From the shores of Sicily and streets of Italy, to the forests of Belgium and Germany. And of course the Normandy beaches.

Historic Armies
The Allied infantry forces of the British Commonwealth and U.S. Army clash against the German Wehrmacht.

Authentic Arsenal
Depending on your team’s supply, you may customize and upgrade your gear and weaponry, affecting your appearance, weight, stamina, and movement speed. The game contains a full-range arsenal including bolt-action rifles, pistols, revolvers, submachine guns, heavy machine guns, grenades, and flamethrowers. Fix bayonets, extend magazines, or swap iron sights with period-specific customization options.

Teamwork Required
Officers can direct their team in the field. In addition to a wide variety of command options, they may call in fire support if a radio operator is nearby. Fire support options include artillery barrage and smoke screen. Local voice is used to talk to your teammates in the game, but be careful because the enemy can hear you if you’re too close. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.

Multiplayer Modes

Designed for up to 32 players engaging in sustained infantry combat, battling over territorial and destructive objectives that increase your reinforcements.

Frontline
Both teams are given the objective of pushing through the map. A team wins when all objectives have been captured, or if the time runs out and a team has majority control of the battlefield.

Liberation
To win, your team must capture all territorial objectives to liberate the area. Capturing points will gain your team more reinforcement waves. You will gain more waves by securing points behind enemy lines.

Offensive
The attacking team must capture one point at a time pushing back the entrenched enemy. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle.

Cooperative Modes

8 player squads battle a challenging AI opponent in attack or defense modes.

Stronghold
Move through enemy held territory and secure the area. Your team will be reinforced each time an objective is secured.

Patrol
Patrol the surrounding area. Be especially careful, as there are no reinforcement waves in this mode. Once your squad has reached its waypoint, you must either return to base or eliminate any discovered enemy forces in the area.

Entrenchment
Defend the line at all costs. Make sure to fall back and regroup occasionally to keep your squad reinforced.

Community Features

Mod Support
People can create mods for the game that contain all new factions, weapons, and more. With Workshop support you can expect to see custom mods, weapons, player skins, maps, and various other contributions from our talented community. We are very excited to see what the community produces.

Achievements
The game contains a diverse array of achievements for players to feel a sense of progression learning the game’s various mechanics.

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RSS Articles

It's been almost a year since our game entered beta, and 9 months since Day of Infamy's launch. Since that time we've been hard at work developing free content updates and new features for the game. We've released a large number of new maps, revamped our rank systems, added new units, developed a new foliage system and were lucky enough to be featured on our own Steam free weekend!

It's important to us to continue to support the community and our games by releasing with free content updates. In that spirit, it's time to take a look at what's coming in our last free update this year!

New Map: Flakturm

Our new map, Flakturm is based on a series of German anti-aircraft towers (otherwise know as flak towers) built during WWII. Our tower is modeled after the Flakturm VII G-Tower in Augarten, Vienna.

flakturmscreenshot20b

The area outside the flak tower is inspired by the urban area surrounding Flakturm V in Stiftkaserne, Vienna. Flakturm VII was the 3rd generation of flak tower design. It was originally equipped with eight 128mm guns and thirty-two 20mm guns. This generation of flak tower could double as a bunker that could hold 20,000 people. The tower is now home to thousands of pigeons that make their nest inside the structure.

flakturmscreenshot24 b

Our development team was inspired by these ominous structures and wanted to use the setting to try a different style of map than would focus on indoor combat.

"I was searching for a unique setting at the time to build a map around," says Day of Infamy's lead developer Christiaan Bakker. "We've had many maps that involve the traversal of urban areas, plains, hills and forests. I was hoping to find a location that would offer something new. In one of the fan-managed DOI Discords I spotted people posting some images of the flak tower in Augarten and it caught my eye. A level that involves mostly the interiors of a cylindrical tower? Moving up a massive building instead of crossing the farmlands. The gameplay contrast is huge when compared to our existing collection of maps. And it's technically a night map, the first one in Day of Infamy's official lineup so far."

flakturmscreenshot10

Instead of our traditional maps that feature an outdoor environment, Flakturm requires teams to coordinate and push together through small indoor choke-points. Engineers may be necessary to blow up certain doors, creating new points of entry for the rest of the team.

"We expect the map will probably be a pretty polarizing," says Bakker "Some people will love the high intensity confrontations they have to deal with in the tower while others may feel lost trying to cope with all the chaos."

flakturmscreenshot8

We highly encourage teams to use in-game voice to communicate which choke point they are defending or pushing. Also be sure to use the areas outside the more obvious center stairwell if you want to use flanks to breach the upper levels of the structure.

New Feature: Droppable Items


While we're big fans of Day of Infamy's Officer/Radioman mechanic, we felt it was important to provide that teams weren't just reliant on a couple players for support. That's why we're implementing droppable items such as the ammo pouch. Support players can drop ammo pouches for teammates, making it easier to refill ammo, especially in indoor areas. We suggest coordinating with your team and let other team members know when you need ammo!

image 17

New Feature: 64-Bit Support


In order to improve capability and performance, we've upgraded Day of Infamy's engine to support 64-bit for Windows and OSX users (Linux users may get a 64-bit update in future revisions of the game). 64-bit allows us to access more than 2GB of ram which should improve performance and stability. Modders should also see a benefit, as mods loaded on top of our current ram footprint, and 64-bit should allow users to push past the memory limit.

Update coming Soon!


We'll be talking more about the changes to the game with our development team on our upcoming weekly Twitch stream Thursday December 14th @ Noon EST, so please join in for that! We'll be launching soon, so pay attention to our social media accounts for new info about the update and its release!

Screaming Steel - Heavy Hitters

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It’s been some time since we showed off new content, so in order to change this, that’s exactly what we’re going to be doing today with a “mini...

Screaming Steel - MOTY 2017

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A few months have passed since our last MoDDb piece, so we figured it was time to give you all an update on where we’re at, and also giving you a bit...

Day of Infamy - Free Weekend - Brittany Update

Day of Infamy - Free Weekend - Brittany Update

News 1 comment

Free content update includes: Brittany Map, Shooting Range Map, New features, fixes, a free weekend and XP boost to boot!

Comments  (0 - 10 of 14)
Jack_Jack
Jack_Jack

Need more maps. Patch only 1 map... :(

Reply Good karma Bad karma+1 vote
Guest
Guest

good game

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Guest
Guest

this games is the best i cant wait for them to make more keep it up

Reply Good karma Bad karma+1 vote
WolfRTCW
WolfRTCW

I don't know how many verticles this game can handle, but there's a lot of very nice World War 1 models available for free on this website:

Cadnav.com

Cadnav.com

Cadnav.com

Cadnav.com

Cadnav.com

Great "eye candy" for mappers to use in their maps :) .

Reply Good karma Bad karma+1 vote
3D-ICON
3D-ICON

Beautiful...

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-Zeta-
-Zeta-

*In Mikee's voice*

UUUGGHHH.. NOO!

lol.

Reply Good karma Bad karma+2 votes
guilhermemirwald
guilhermemirwald

BRING ME A ******* RADIO! RIGHT NOW!

Reply Good karma Bad karma+5 votes
Guest
Guest

BRING ME A RADIO! RIGHT NOW!

Reply Good karma Bad karma+3 votes
Argeomer
Argeomer

im tracking this game :)

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Miglanz
Miglanz

But why do all these "realistic" games allow aiming with a machine-gun while standing?! There would be a lot of ways to implement like a very unsteady aiming while standing or something similar so that gunners always have to put the mg on some surface to aim properly. That would turn the game experience much more slow-paced and realistic than this odd multiplayer running and gunning around playstyle that is like in every war ego shooter so far.

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Guest
Guest

well this game solves that problem you cannot aim with a machine gun unless you use the bipod on a window or prone you can still shoot it without but the spray will go all over the place and you have a very little chance of hitting something

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TKAzA Staff
TKAzA

Light machine guns can be aimed whilst standing (bren, bar, mg34), heavy weapons (mg42, vicker's) need to be deployed to enable aiming down the sights.

Reply Good karma+2 votes
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Day of Infamy
Platforms
Windows, Mac, Linux
Developer & Publisher
New World Interactive
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Dayofinfamy.com
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9.9

16 votes submitted.

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Highest Rated (3 agree) 10/10

Good

Oct 15 2017 by ~Raihan👻Weiss~

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War
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Indie
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Twitter

Latest tweets from @dayofinfamygame

This map looks great! Can't wait to try it out on our weekly livestream sometime! T.co

8hours ago

RT @chow_land: Still getting comfortable with sharing my work on here, and tbh I'll never be totally satisfied with anything I sha… T.co

21hours ago

Has happened to us all! 🤖 T.co

Jul 3 2018

RT @TechLethal: Final highlight from my first day playing @dayofinfamygame. Full Foy (Invasion) game with 39/10 K/D… T.co

Jul 3 2018

RT @insurgencygame: Insurgency: Sandstorm is reaching the Closed Technical Alpha stage of development, and is now at a point where we w… T.co

Jul 3 2018

RT @TechLethal: Another highlight from my first day playing @dayofinfamygame. Full Ortona (Invasion) game with 43/14 K/D… T.co

Jul 2 2018

RT @TechLethal: Highlight from my first day playing @dayofinfamygame. Foy (Invasion) 34/6 K/D Techlethal.com #twitch #youtube #gaming #video

Jul 2 2018

Looking for something to pass the time during those long summer days? Day of Infamy is just $5 during the Steam Su… T.co

Jul 1 2018

Awesome work @ludumberg. We're honored you shared it with us! T.co

Jun 28 2018

If you're a big fan of the original Day of Infamy mod, the NWI Community Discord server will be hosting a retro map… T.co

Jun 26 2018

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