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2021.09.28
ver.1.90 Big Update & Fix
I haven't been able to finish all the tasks planned for this update, but for my rest and many people waiting for my Addon, it has been updated based on the work completed so far.
Update log
-Added new projectile and light effects for Plasma Weapon
Plasma Fx of most races that use plasma weapons including Chaos have been added, or new effects have been added to the existing Fx.
New projectiles apply to all Race plasma guns and pistols. Plasma cannon's FX does not have new FX, but it adds a light effect to the existing effects and unifies the projectile appearance of some Races.
(SL and IF projectiles have the same projectiles as IG)
Especially in the case of DA, it shows the most complete appearance.
Run a Kill Team!
We plan to reinterpret the impact Fx of Plasma cannon in a future update
(Except for DA, only rough changes have been made in Races, and lighting effects of the same quality as DA will be added in a future update)
-Added light effect to missile projectiles
Added natural lighting effects to missile projectiles in all Races. This allows you to enjoy more cinematic battle scenes.
-Las Cannon's Hit Fx readjusted and added light effects
Added light effect to Beam Fx of All SM race, Chaos, IG (Las Canon and Laser Canon), and added some lens flare effect to Fx of Muzzle.
And, Hit Fx has been adjusted for brightness and additional visual effects have been added.
-JET pack FX and New Chaos JET pack
JET Pack FX is intended to be applied not only to Assault Marines, but also to most engine propellants in the game.
Lighting effects have been added to the JET pack, and Chaos uses the new JET pack Fx. (Inspired by Space marine, Eternal Crusade game.)
-Optimization of the Artillery Hit FX and adding a second Hit FX
In the previous update, there was an update of Artillery FX, which is mainly used in the game. However, there is one more thing besides this.
In this update, this FX has also been further changed. That FX can often be seen in the SL Race. (The appearance is not very different. The base is the same. I only made some changes.)
-Tau & Glow Fx
Red glow Fx applied to most units of Tau has been modified to be more colorful. This FX is an effect that is often used not only in Tau, but also in other races. (In the case of Tau, it is a glow Fx used for helmets and battle suits. In the case of SM, it is used for the terminator.)
Optimized for the missile propellant of Stormsurge. (FPS is improved a bit, but it's not much different..^^)
- SL (Steel legion)
Most Beam weapons use the same Fx as IG.
In the case of Las gun, I made some color adjustments.
And, Changed Storm Blade's Impact Fx.
-Stormbolter and sister's bolter
Changed Muzzle Fx for both weapons.
In addition, the fire rate of the Stormbolter tracer has been corrected, and a smoke trajectory has been added.
-Fix log & End message
Fixed purple box on Necron mother of oblivion.
Fixed Tau's breaker shotgun's Fx being over-exposed due to texture.
Fixed the Witch Hunter's grenade launcher appearing in Chaos.
In addition, there are a few minor changes.
I can't remember everything. sorry.
2021.09.12
ver.1.82 Update & Fix
Update log
- New Artillery FX
(applied to wheel wind, knight , mines, demolishers, and a few others)
This Fx is used in most human race races.
Tau's Stormsurge missiles also use that Fx.
- Minor modifications to Missile Tracer.
Missiles no longer form the Dow1 characteristic tail. Shows more natural projectiles.
This mod is an addon FX Pack for Unification Mod - Dawn of War: SoulStorm A lot of changes were made to the SM and IG races, and minor changes were made to all other races.
Orbital bombardment and knights, wheelwinds and many other various units provide visual pleasure.
If you use this addon
The game's FPS may be lower than usual. (no big difference)
plz. Don't use too much spam.
There are two startup files.
This can be used with Corncobman's Unlimited or
A module file divided for standalone use.
But keep in mind The next release version of the unification mod will have official FX changes. Of course, in my opinion, there will not be much overlap with my Addon. If the next version comes out later, you should check it carefully before using it !
And I would like to thank the Dev of Unification mod for all their help in making this addon possible, especially 𝓚𝓮𝓴𝓸𝓾𝓵𝓲𝓼 and Corncobman. thanks so much !
Super je vais essayer de les integrer à la campagne des BT ;)
Any chance on making a version for UA o The Crucible mod? or some guidance on how to apply this to those mods?
Just like running other mods, just run the module through the mod manager.
And FX support for other mods is not planned.
Originally, this Addon was created to make Unification Mod more fun. I don't really care about any other mods except for the Unification Mod.
Making all the effects included in this addon available in different mods isn't impossible, but it's a pretty tricky and time consuming task.
Thanks for leaving a nice comment.
oh thanks anyway, just though that as UA/Crucible has less factions it would be something as to reapply the FX to them, but still i have to say the effects looks gorgeous in game!
Amazing work 지녁!
Thank you for doing it! :)
Thanks bro.
i crashed in crossroads map should i play just 4,2 maps???
Well, it's most likely a different issue.
Up to 6 players, there was nothing wrong.
I don't have any experience with testing beyond that.
Perhaps the crash phenomenon is easy to occur when there are 3 or more races that contain relatively large amounts of data compared to other races.
For example, Races such as EC, WE, and DA are examples.
Aside from that, playing with high res textures checked in the mod manager can also cause problems.
And checking Ai-related win conditions such as Ai map db can also affect the crush phenomenon.
Also, make sure that you enable the LAA option, which can increase the range of RAM usage. Most crushes can be alleviated by simply checking the LAA.
Please refer to it.
Does this work with Redux mod?
This is an Addon only for Unification Mod.
It won't work with other mods.
how do i install it? im put all files in main dow folder, ofc before i install all components for unification mod aswell but in game nothing change
my game see this mod but i cant run it, maybe it dont need, like 5.9.1 patch from unification but idk, help me pls, this work with fx looks awesome
Run the included module file through "Mod Manager". First of all, Unification mod must be installed.
it was
is it solved?
game version changed from 5.9.1 to 6.0 but nothing change, i tried to check chaos jet pack fx, but they still looks old
It's not my addon's problem.
Something is wrong with your implementation.
I've already told you how to do it properly. Just unzip the Fx pack to the dow folder and run the Fx pack module through the mod manager. That's all. This way, it shouldn't be a problem.
1. Do you use "Mod Manager"?
2. Did you run Unification module? If so, you need to run the Fx pack module, not the Unification module.
There is something wrong with your method. I can't figure out your problem. So, you have to find out.
I find problem, mod didnt work without all race addon from unification its sad cus i dont want to use another races at all but yeah i fix it, thx mate!
Most of the textures used in FX use materials included in Unification's New race. That's why all installations are essential. Anyway, I'm glad you solved it.
Any chance we can get a version for Crucible in the future?
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