Based on Warhammer 40,000, deep under the central desert of Kronus, a vast honeycomb of skull-lined tunnels and funeral chambers house the awakening Necron menace. Eons ago, these were the boulevards and squares of a great necropolis built to house the bones of the races who had fallen to the Necrons, and ultimately were where the Necrons themselves retire to spend eternity. Over millions of years, sand and rock had covered it all until ill-fated excavations awoke the deathless.
Multyplayer FFA map. Size: 512. Aviation is working correctly. Authors: TransperosnalPsy. Used in DoWOnline client. Release date: 09.04.21 Made by order of the community mod Ultimate Apocalypse Salcols. Customers: Sergei1999, [DW]Bhaltair_Roshaun
Map created by order of the community mod Ultimate Apocalypse Salcols.
UA Salcols discord: Discord.gg
Bonjour, je fais des maps, mais ce qui m'étonnes c'est l'orientation des objets ici on a un angle différent de 0 ou 90° ou 120° avec le mappeur W40kME je n'arrive pas à les orienter différemment. Comment vous faites?
Merci pour votre reponse et sympa la map.
Hello, I make maps, but what amazes me is the orientation of the objects here we have a different angle of 0 or 90 ° or 120 ° with the W40kME mapper I cannot orient them differently. How do you do?
Thank you for your answer and nice the map.
In the Advanced Mission Edititor editor, in which aviation fixes take place, you can also rotate objects at any degree.
Rotation need to be produced in very end.
After you rotate the desired object, fix the aviation behavior and save the map by AME, the map cannot be resaved in the standart ME