Based on Warhammer 40,000, deep under the central desert of Kronus, a vast honeycomb of skull-lined tunnels and funeral chambers house the awakening Necron menace. Eons ago, these were the boulevards and squares of a great necropolis built to house the bones of the races who had fallen to the Necrons, and ultimately were where the Necrons themselves retire to spend eternity. Over millions of years, sand and rock had covered it all until ill-fated excavations awoke the deathless.
The shrine room peninsula on the world of Geludava is a place of worship for the Astartes of the Void Hydras. Inside this humble monastery is an artifact of their suspected Primarch, the great insurgent, Alpharius. Used to commune with his spirt they believe has passed to be with the Emperor, no wiser to their gene sire’s truth than the wider Imperium. This bastion of worship is as revered as it is secret and so in these halls on pilgrimage from their galactic duties, do the Void Hydras seek solace and wisdom from their spectre lord.
09/02/22 - Fixed issue with scenery and terrain missing
Very nice map, successful gloomy atmosphere. everything is played on the center, the armies have time to prepare. Brilliant idea of the Lighthouse ;)