If you ever played paper RPG Death Maze, Citadel of Blood or Labirynt Śmierci then you already know this game. DG is a tribute to this RPG (three names but game the same). In Dark Gates you lead your team of 6 heroes into dungeon where they will fight their way through in order to destroy Dark Gates and evil mage who is the master of the dungeon. Main feature of the game is dungeon itself. This is no predefined layout and every time you play, map is always different. Dungeon creates itself as you play. In your quest you will find monsters, magical items, trap, puzzles and treasures. Glory awaits one who destroys Dark Gates and evil mage. Game is in alpha stage, lot's of stuff missing or not working as intended.
Hi All,
Release 1.1 is out and as promised, Dark Gates are now fully translated to Spanish. Apart from this there are few changes in the game that should make game more fluent.
First of them is a skull indicator for spells. If you select a hero to cast a spell and spell might kill him/her while doing so, there is a skull displayed near the spell icon. Also now, if spell cannot be used as it will cost more then a life of one who cast it, it will be greyed out.
Another change is in fight system. As one of the players pointed it out, there is lots of key presses when you fighting. This release makes it easier. If a hero have only one choice in which weapon can be used or there is only one monster to attach, selection will be automatic. This shortens the sequence and hopefully will make fight quicker.
If hero have more than one weapon to use (including magic), player will have to still select which option to go for. Same for more than one monster.
If you prefer to make all choices by yourself then you can do so by adding 'autoselect = 0' in settings.cfg
Release 1.1 (including 1.0.1)
----------------------------------------------------------------------
New: Spanish translation
New: In fight, if only one weapon can be selected and/or one monster can be attacked, game does selection for the player. Can be switched off by adding 'autoselect = 0' in settings.cfg
New: Game can run without config fileNew: If spells are being selected while in fight, a skull left of spell icon, indicates that this spell can kill a hero if casted.
New: If spells are being selected while in fight, there is an indication which spell cannot be used ( no highlight, red text and fadeout spell icon)
bugfix: Game brakes if Fear spell is used
After almost 5 years for development (spare time), Dark Gates finally reaches a gold release.
New player selection menu, original Dark Gates music and How to Play section for newcomers.
Free Bounus if you own Dark Gates game on Desura. Find out why heroes decided to venture into the darkness of labyrinth.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
This comment is currently awaiting admin approval, join now to view.
I had to get out of the game just to come back here and say..... WTH?!? Unbelievable! GREAT update. Lots of cool features added. I love the combat screen now and the fact that you can see how many hit points the enemy has. I see that more of the combat avatars for the heroes have also been completed.
I've been checking in every few days for a while now hoping for the time to come when I see Dark Gates updated in Desura. Today was that day and when I went to the page I was happy to see a new release and this release is KILLER!
GREAT work Braqoon!
Release 0.6.0 is out :) Full release info to follow today. Good to know that saves from 0.5.0 are no good (game will brake), sorry.
New battle area and hero art looks GREAT! Can't wait to play v0.5.0 :)
Sorry it takes so long. Game is still pending authorisation. I have contacted Desura to see what's going on.
New release 0.5.0 is off to authorisation. Press release and new trailer to follow. Cheers
I`ve just purchased it. When trying to change resolution or make it full screen it is always crashing to desctop. WTF?
If it crashes when you launch an attack with a hero with total of aglity + mastery of 12 or more then the solution is not to upgrade your heroes above a total of 11, at least in the 0.5.0 version.
The attack roll of the board game is a 1d6 + agility + mastery and the table is limited to 17.
I guess a score of 18 or more makes the crash.
Hi, yes you are 100% right. 0.6 have this bug already fixed. New release is planned just after Christmas, please stay tuned. Thanks for your support.
Hi, what OS you are using ? You can change resolution in settings.cfg file as well
Just replied to your message. I hope it helps.