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Damzel is a first person squad protection game set in a post-nuclear British city. You control a force of agents in order to protect various characters as they move around the procedurally generated city on a variety of missions. The city itself is run by a foreign corporation and is inhabited by both normal citizens and enemies from rival corporations. Your mission is to neutralize any threat to the assets in your care. However it is not always clear who is the biggest threat, your enemies or the characters you are protecting.
I was working on a quick test with generating light maps for a test level called "Manchester". It turned out reasonably well, at least for a first test...
lighting tests
Just a quick update with some shader work from this weekend. Trying to work out a nice cloaking shader. Have a look at the vid.
shader work this week
Why I think EA and Speilberg's LMNO failed and what that means for Damzel and MindFlock and our efforts to make a game in a similar vein.
why i think ea cut lmno
This last month or so I’ve been working on squad control for Damzel. Squad control is perhaps the most important part of the game, because you spend...
getting some oversteer
Of all the things you will be doing in Damzel, the most important will be giving commands to your squad. Given the importance of that aspect of the gameplay...
analyzing the squad control of brothers in arms
The roots of Damzel lie in squad based "protection". This week I've been looking at an old Dos game called Syndicate by Bullfrog (who then became EA who...
revisiting syndicate
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