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Damzel is a first person squad protection game set in a post-nuclear British city. You control a force of agents in order to protect various characters as they move around the procedurally generated city on a variety of missions. The city itself is run by a foreign corporation and is inhabited by both normal citizens and enemies from rival corporations. Your mission is to neutralize any threat to the assets in your care. However it is not always clear who is the biggest threat, your enemies or the characters you are protecting.

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Lighting tests

Lighting tests

News 12 comments

I was working on a quick test with generating light maps for a test level called "Manchester". It turned out reasonably well, at least for a first test...

Shader work this week

Shader work this week

News 4 comments

Just a quick update with some shader work from this weekend. Trying to work out a nice cloaking shader. Have a look at the vid.

Why I think EA cut LMNO

Why I think EA cut LMNO

News 2 comments

Why I think EA and Speilberg's LMNO failed and what that means for Damzel and MindFlock and our efforts to make a game in a similar vein.

Getting some oversteer

Getting some oversteer

News 3 comments

This last month or so I’ve been working on squad control for Damzel. Squad control is perhaps the most important part of the game, because you spend...

Analyzing the Squad control of Brothers In Arms

Analyzing the Squad control of Brothers In Arms

News 10 comments

Of all the things you will be doing in Damzel, the most important will be giving commands to your squad. Given the importance of that aspect of the gameplay...

Revisiting syndicate

Revisiting syndicate

News 3 comments

The roots of Damzel lie in squad based "protection". This week I've been looking at an old Dos game called Syndicate by Bullfrog (who then became EA who...