The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Damzel is a first person squad protection game set in a post-nuclear British city. You control a force of agents in order to protect various characters as they move around the procedurally generated city on a variety of missions. The city itself is run by a foreign corporation and is inhabited by both normal citizens and enemies from rival corporations. Your mission is to neutralize any threat to the assets in your care. However it is not always clear who is the biggest threat, your enemies or the characters you are protecting.

Report RSS Lighting tests

I was working on a quick test with generating light maps for a test level called "Manchester". It turned out reasonably well, at least for a first test attempt.

Posted by on

One of the things I wanted to do for Damzel is achieve a sort of "mirrors edge but on the ground level" aesthetic. So when I heard that Unity used the beast lightmapper in version 3 I figured I'd give it a try out as a possible toolset for generating lightmaps for Damzel (I'm NOT using unity by the way).

Its looking promising that I might actually be able to use Unity as my level editor toolset, where I place objects and bake lighting, AI navigation mesh and physics. I could even script up a bunch of tools for generating the cityblocks (right now these arent on a grid, but eventually they will be).

The image you see below, is the "beast" lightmap global illumination applied over basic diffuse colour with the occasional texture. Some of the UV mapping got lost in the import process, but I'm not too concerned about that.

I'm not sure if I'm going to stay with a more abstract view of the city (like this) or try and build more detail into it. Right now I'm just finishing up a contract gig, then I'll go buy CityEngine and get to work generating a more representative scene.

Anyway, wanted to share this image and let everyone know that Damzel is still chugging along. Although the number of posts to youtube will be quiet for a while as we sprint towards more gameplay and forget about the creation of dodgy videos for now.

Damzel cityblock lighting test

Comments
Dr.Worm
Dr.Worm

looks good! can't wait to see more!

Reply Good karma Bad karma+2 votes
InvertedVantage
InvertedVantage

Watching.

Reply Good karma Bad karma+2 votes
Tombofsoldier
Tombofsoldier

Sweet, also there are several demos and etc. out about generating random cities.

Reply Good karma Bad karma+2 votes
SIGILL
SIGILL

Are you planning on keeping the art 'simple'? (For example as in the screenshot with gun)

Reply Good karma Bad karma+2 votes
zoombapup Author
zoombapup

Metalspy: Good question. The game will never be "realistic" looking, but I think we'll end up with something thats a hybrid of team fortress 2's painted style and mirrors edge's aesthetic. Right now all of this stuff is programmer art, hence the pretty shoddy visuals.

Reply Good karma+2 votes
Yshaana
Yshaana

wonderful! I have always loved the baked lighting feeling that Beast leaves behind :) It really adds a lot to the game, with a deep ambient occlusion pass and some global illumination. Sure, the lights aren't real time, but they are damn sexy!

Reply Good karma Bad karma+2 votes
sourcestudio
sourcestudio

Nice job on the lighting!

Reply Good karma Bad karma+2 votes
DeadPhaker
DeadPhaker

looks great!

Reply Good karma Bad karma+2 votes
kazumo
kazumo

Mirror's Edge!? :)) I was kidding, but I like the style!

Reply Good karma Bad karma+2 votes
Tofugames
Tofugames

Just curious as to why this is under custom built?? The screenshots look like they're from the Unity engine, and it has a page on here so you should file your game under than and it would get more attention. :)

Reply Good karma Bad karma+2 votes
zoombapup Author
zoombapup

I'm not using unity. I was just using unity to test out beast and maybe use it as a level editing tool. Unity is great, but it has a few restrictions that I can't live with right now.

Reply Good karma+2 votes
Captain-Arse
Captain-Arse

the lighting and texture reflection reminds me of Mirrors Edge, that game had some of the greatest lighting features i could ever hope for. :)

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Damzel
Platforms
Windows, Mac
Creator
zoombapup
Engine
Custom
Contact
Send Message
Homepage
Mindflock.com
Release date
Game watch
Follow
News
Tags
Test
Browse
News
Report
Report
Share
Related Games
Damzel
Damzel Tactical Shooter