A 2D tactical Side Scroller. Imagine exploring an area in a side scroller and then engaging in turn-based battles in the style of the Worms franchise. In a far off future, machines have taken over our cities and they have gotten rid of the superfluous humans that resided within. For mankind to survive retaking the cities is an absolute must since all resources necessary for human survival have been gathered there over the years. At the cities, core knowledge about all mankind's greatest achievements can be found including how the first cities became automatized which means that within these recordings, there might be a clue on how to pull the plug on the uprising of the machines once and for all.

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CyberChunk Dev Blog 25

CyberChunk Dev Blog 25

News

During this past week, we got a better UI👀, a new Menu🔊, a new Tutorial section👓 and a better level design🎮.

CyberChunk Dev Blog 24

CyberChunk Dev Blog 24

News

We finalized the Logo🎉, Some changes to the UI🍳 and bettered the turn-based mechanics🤖.

CyberChunk Dev Blog 22

CyberChunk Dev Blog 22

News

We take a look at the new particle effects in the game✨, some changes to the Logo👀, and fixed some new bugs🐛.

CyberChunk Dev Blog 21

CyberChunk Dev Blog 21

News

Fighting the Blur🤦‍♂️, solving Bugs✌, and getting some new asset concepts🎁.

CyberChunk Dev Blog 20

CyberChunk Dev Blog 20

News

It has been a while since our last post! But we are glad to announce that we have the first test build ready to go for you to try right now, have at it...

CyberChunk Dev Blog 19

CyberChunk Dev Blog 19

News

New Logo, new explosion animation, and some new stuff about the story.

CyberChunk Dev Blog 18

CyberChunk Dev Blog 18

News

Adding a Sky, a new glass material and animations to levers and gates.

CyberChunk Dev Blog 17

CyberChunk Dev Blog 17

News

Working on some Bugs and integrating the new enemy into the project.

CyberChunk Dev Blog 16

CyberChunk Dev Blog 16

News

New animations and trying to nail the Scify/Neon look.