A 2D tactical Side Scroller. Imagine exploring an area in a side scroller and then engaging in turn-based battles in the style of the Worms franchise. In a far off future, machines have taken over our cities and they have gotten rid of the superfluous humans that resided within. For mankind to survive retaking the cities is an absolute must since all resources necessary for human survival have been gathered there over the years. At the cities, core knowledge about all mankind's greatest achievements can be found including how the first cities became automatized which means that within these recordings, there might be a clue on how to pull the plug on the uprising of the machines once and for all.

Post news Report RSS CyberChunk Dev Blog 19

New Logo, new explosion animation, and some new stuff about the story.

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CyberChunk Devlog 19

Since last week we changed our Logo, we also started working on part of the animation that elaborates on the story of the game, and a really cool explosion animation was completed that illuminates everything around it.

The logo we were using was a simplistic graphic of a skull with gears grinding away on its inside, we decided to keep the idea but make a more appealing image.

Original Logo (Old)

Skull


First variant (entire Skull version)

SkullFinal


Second variant (attempting to add batteries and an interior)

LogoTest


Final Logo (only Gears)

FinallLogo


At the end, we decided to only stick with the gears since the batteries and interior were pretty hard to read at any distance.

In the animation for the game, we will be showing how the city was overtaken and how it changed it is mostly just a color swap as of right now but might still change in the future.

Human City

PreCity


Overtaken City

moderncitywith walls


Finally, the explosion that was made is already in unity.

Explosion gif

Explosion


Make sure to check out our twitter for the most recent screenshots on @ChunkCyber

Too see earlier Devlogs =>Indiedb.com

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