The goal of the game is for the user to guide the player character(ball) from the start to the exit of a level. The user beats the level by reaching the exit. To complete the game, the user must beat all the levels. Gameplay elements make Crazy Ball(working title) unique from other games and provide unique interactions for the player character. Gameplay elements include but are not limited to geometrical challenges, enemies, and interactive or non interactive objects that have some physical or non physical effect on the player character or the surrounding geometry.
after many years away, seriously considering coming back to finish this game
considering returning to crazy ball
Released my Unity3D project and source code. Gonna upload project to Unity3D asset store. Discuss future project.
project release
Demo release and level making guide news. Finally something playable.
release news
Some major updates to release details. I will be releasing a 10 level demo and the game project as Open Source.
game release
When i began development, what's left to do and some future ideas.
crazy ball background info
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.