The goal of the game is for the user to guide the player character(ball) from the start to the exit of a level. The user beats the level by reaching the exit. To complete the game, the user must beat all the levels. Gameplay elements make Crazy Ball(working title) unique from other games and provide unique interactions for the player character. Gameplay elements include but are not limited to geometrical challenges, enemies, and interactive or non interactive objects that have some physical or non physical effect on the player character or the surrounding geometry.
After many years away, seriously considering coming back to finish this game.
I see the demo is still getting downloads after all these years, and somehow the game indieDB ranking is still in the top 1000 lol.
I really miss the ball game actually and I know unity a lot better now than I used to, so I'm thinking of coming back to the game and finishing it and making more levels and features.
Please comment if u read this and want a comeback, support will really motivate me!
Released my Unity3D project and source code. Gonna upload project to Unity3D asset store. Discuss future project.
Some major updates to release details. I will be releasing a 10 level demo and the game project as Open Source.
With this project you can make your own Crazyball levels! All the source code is exposed so you can learn how the game works and it comes with a guide...
10 level demo of CrazyBall. Showcases all the features in the game so far that can be used when making your own levels.
This document goes into some detail regarding the design and implementation of Crazy Ball, as well as most but not all of the gameplay elements currently...
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I like this kind of games!
me too :)
2 small updates to the game:
Removed in game mouse cursor
Finished levels are now colored green
LOL I accidentally made the congratulations you won demo text appear after winning only level 1, I fixed and reuploaded.
Really cool game. I didn't complete it all but for what I played the level design was really good.
The only bad things was the lack of checkpoints and way to know what levels you have already completed (maybe turning the buttons green?)
I want to see the full version. :)
Sorry for my bad English...
Yea regarding checkpoints, I was thinking of making small bite size levels that don't need them, like iphone games such as angry birds, etc... and just have like 50 levels in total or something like that.
Turning the buttons green is a good idea :)
Don't know if I'll ever make a full version, but I will be releasing my project with code so anyone can make levels if interested.
Still working on level 10.
Almost done.
While working on the level i discovered some more room for improvements so took a little time to do that, but I'm almost done, honest!!!
sigh... i have discovered a flaw in my movement controls that i have worked so hard to tweak to perfection, which means it will take some tedious work to fix it, but once that's done and i finish level 10, then ill finally release the dam demo lol
level 10 done!!! finishing touches!!!
Demo is finished, just testing the levels then uploading.