Cosmonator is an 'RPG-em-up': a hybrid of classic fast-paced top-down shmup action infused with deep character building elements. Tons of upgrades, abilities, weapons, spells, levels - and, of course, epic boss battles.
Cosmonator's winter content update is finally here! New levels, new spells, new enemies, new Gauntlet events!!
Coming up to Cosmonator's next major update. Working on some new late game levels, enemies, bosses / minibosses, and a few new spells and abilities for...
Some interesting fundamental points that we've learned while designing the RPG / shmup hybrid levels of Cosmonator!
Looking at some of Cosmonator's explosions, spell effects, and general enemy destruction vibes
The ability to control time is one of many optional skillsets that Cosmonator has in his quest to take on the alien scourge. Here's a quick overview of...
A quick look at some of Cosmonator's arsenal of defensive abilities and spells!
The enemies in Cosmonator are seriously out to destroy you. Here's a look at the various ways exactly how they're trying to achieve that.
Here's a quick look at some of Cosmonator's weapons systems. The game incorporates standard 'passive' weapon / missile / sideship / drone upgrades - in...
A quick look at the various design processes behind some of Cosmonator's enemies and bosses :)
Every shoot-em-up worth its salt has epic boss battles, and Cosmonator is no exception! The game combines RPG and shoot-em-up elements, so the bosses...
Cosmonator has finally left its Early Access period, and is now fully released on Steam! Here's a look at the final product, and at the most important...
Less than a week to go until our full release on Steam, and we've been working on a new gameplay trailer for Cosmonator and some snazzy new box art assets...
Getting close now to finishing with the Early Access phase (fingers crossed)! Several new features have been added, and we're getting into the final polish...
After almost 4 months and tons of invaluable feedback from our awesome first Early Access players, we've already made several improvements and rolled...