Cosmonator is an 'RPG-em-up': a hybrid of classic fast-paced top-down shmup action infused with deep character building elements. Tons of upgrades, abilities, weapons, spells, levels - and, of course, epic boss battles.
All things laser! Weapons, spells, abilities, you name it, Cosmonator's got it.
Looking at some of Cosmonator's explosions, spell effects, and general enemy destruction vibes
explosions / destruction effects
The ability to control time is one of many optional skillsets that Cosmonator has in his quest to take on the alien scourge. Here's a quick overview of...
time control spells
A quick look at some of Cosmonator's arsenal of defensive abilities and spells!
The enemies in Cosmonator are seriously out to destroy you. Here's a look at the various ways exactly how they're trying to achieve that.
enemy bullet patterns!
Here's a quick look at some of Cosmonator's weapons systems. The game incorporates standard 'passive' weapon / missile / sideship / drone upgrades - in...
A closer look at the gameplay mechanics governing spellcasting and the spell school system in Cosmonator, with some examples!
spells - part 2
Every shoot-em-up worth its salt has epic boss battles, and Cosmonator is no exception! The game combines RPG and shoot-em-up elements, so the bosses...
bosses! (part 1)
Cosmonator has finally left its Early Access period, and is now fully released on Steam! Here's a look at the final product, and at the most important...
Less than a week to go until our full release on Steam, and we've been working on a new gameplay trailer for Cosmonator and some snazzy new box art assets...
new gameplay trailer / box art!
An overview of some of the first basic spells that we added to Cosmonator from the outset. These are mostly staple classic 'RPG' type spells, nothing...
spells - part 1
Quick update - some new graphical features, and some cool new enemies!
cosmonator dev log # 4
Getting close now to finishing with the Early Access phase (fingers crossed)! Several new features have been added, and we're getting into the final polish...
cosmonator dev log # 3
After almost 4 months and tons of invaluable feedback from our awesome first Early Access players, we've already made several improvements and rolled...
cosmonator dev log # 2
Some of the latest segmented enemies featured in Cosmonator
Cosmonator's first week on Steam! So far, so very good!
cosmonator dev log #1
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