CoolHeaded Demo 1.0.1
Demolast demo of Cool Headed retail version. It contains some improvements on simulation mode, bug fixes, outside sound track.
Cool Headed is a puzzle game about a team of programmed robots.
Do not fear ! Cool Headed is a lemmings-like very easy to get into that you can lazily play with the mouse.
Will you uncover this world secrets and alternative paths ?
How to play ?
1- Browse the overworld and select your level in the overworld:
2- Choose the best suited team, one bot must reach the goal to win !
3- Give orders to your bots
4- When you are done, deploy your team and watch if you chose wisely :)
Demo is available on steam with 20 levels.
Have fun !
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last demo of Cool Headed retail version. It contains some improvements on simulation mode, bug fixes, outside sound track.
New: scan feature and tutorial redone to be less explicit Cinematics can be skipped and hint in simulation mode for last level in world1
Cool Headed is a simple yet complex puzzle game about a team of programmed robots. Choose your team, give orders, and watch it happen !
Programm bots to reach the goal. Will you find one of the good combinations ?
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The ideea in general is a good one , but you need to put a plot to it and it would be great !
There are some things that could be eradicated and you need to make it more "interesting" with kind of less buttons , a bigger picture and an easier way to control the robots .
I hope your project will be a success !
:D
P.S : I really had some fun in this demo !
Don't listen what I'm saying , im just an average gamer . Just follow your concept and it would be a big success
Hi there, thanks for your comment!
Unfortunately there are already lots of fine-tuned levels, so now I am will only be bringing small touches on the interface for now to avoid breaking things.
I recently changed deployment from left to right to right to left to make more sense.
I will remove soon the big right left arrow buttons that allows you to change "robot page" since you don't need it before very far in the game. That's 2 buttons less ;)
Regarding the plot, the game contains 10 cutscenes where you learn a bit more as you go. There is also one puzzle linked to the plot.
Its true I could add another manifestation of the plot to the game: I am thinking of adding lore data accessible from some places in a few levels.
Could you please kindly elaborate on "bigger picture"?
Anyway don't worry about it, having all the feedback I can is good, thank you :)