(this project is outdated, I'm working on the new one)
You are in a strange cubic room that has a hatch on each side, behind them is exactly the same room, differing only in color.
The rooms are part of a large labyrinth, and this labyrinth is not as simple as it seems at first glance, it is stuffed with death traps, and you need to get out of this hellish place until it's too late.
But something strange happens to the labyrinth, you can find out, or get the hell out of here!
Now game have cube map from first movie with 7x7x7 rooms with exit , test map of hypercube from second movie, first cube room moving, and six traps.
Planned: lot of traps, 4 cube types (cube, hypercube, zero, some other kind of cube) and maybe co-op.
Alpha 0.0.7 changelog:
Changed:
>Cubes moving sound
>Cubes moving speed
>Meyerhold death
>Metal cage death
>Cube squash death
>Inventory design
>Bag item
>Item models
>Hypercube model
>Hypercube materials
>Medkit type
>Moving speed of cubes
>Boot texture
>Grab hand
>Item-player collision
>Game icon
>Cube I main menu
>Lighting in hypercube
>Room move waiting slowed down
>Final level
Added:
>Cubes connect sound
>Cubes connect shake
>4 new traps
>Test blood and gore
>Tesseract picture in hypercube
>Lights in tunnels
>Few test items
>New inventory
>Camera moving and idle animation
>Pain meter
>Cube attach sound
>New food types
>Water bottle type
>Blood losing
>Health bar
>Starvation bar
>Water bar
>Blood bar
>Starter packs
>Backpack
>Quality settings
>Items hit sounds
>Cube zero alphabet
>Menu button sounds
>Numbers
>New glitches
Fixed:
>Duplicating overlap rooms (room spawn in other room)
>Door sounds
>Door double closing
>Room with closed hatch opens when it connects with opened hatch
Removed for short time:
>"R.E." laser trap
Alpha 0.0.7 gameplay
Added test of hypercube map, and few other fixes, addings and changes.
Main changes: fixed glitches, added trap, added map borders, added death screen, changed interface.
Changed map to 5x5x5, removed lights, changed room, added few new traps, etc.
Small update. Added: colored lights cage trap effect main menu cubes connects light player drops down when cube moving Changed: cube outside model walk...
Main changes: Changed main menu Added disclaimer Changed room moving logic Added trap Changed room corridor model Fixed collideless door
Map size changed to 7^3 Glitch fixes Glitch adding Main feature - room moving and hollows in cube.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Alpha 8 is available here Mrdrnose.itch.io
Also if you like content i make, you can follow me here:
AEwVS Discord server: Discord.gg
AEwVS amino: Aminoapps.com
Twitter: Twitter.com
DeviantArt: Deviantart.com
VK: Vk.com
Itchio: Mrdrnose.itch.io
CUBE is dead :(
Hi, cube is not completely dead, i just stop develop this game like others, because at first - it's very difficult making games like cube without any attention, at second - i have other project that have some auditory. And i want to recreate cube again, because project have lot of glitches and mess in it, but without people, that will like my cube game and will waiting for updates, i can't make anything. And i active on itch.io now: Mrdrnose.itch.io if You interested ;)
Also, my games, that dead, they not visible on itch.io or indiedb, all this garbage on gamejolt.
Thank You for staying with cube a long time.
thanks, downloading now the version 0.0.8. I wish you will continue this awesome project and make the hypercube.
If this project will be more popular than "now", i return. This game is the most difficult in making, and i don't want spend my time, energy and nerves worthless.
When other cubes will be made?
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.