(this project is outdated, I'm working on the new one)
You are in a strange cubic room that has a hatch on each side, behind them is exactly the same room, differing only in color.
The rooms are part of a large labyrinth, and this labyrinth is not as simple as it seems at first glance, it is stuffed with death traps, and you need to get out of this hellish place until it's too late.
But something strange happens to the labyrinth, you can find out, or get the hell out of here!
Now game have cube map from first movie with 7x7x7 rooms with exit , test map of hypercube from second movie, first cube room moving, and six traps.
Planned: lot of traps, 4 cube types (cube, hypercube, zero, some other kind of cube) and maybe co-op.
Alpha 0.0.7 changelog:
>Cubes moving sound
>Cubes moving speed
>Metal cage death
>Cube squash death
>Moving speed of cubes
>Cube I main menu
>Lighting in hypercube
>Room move waiting slowed down
>Cubes connect sound
>Cubes connect shake
>4 new traps
>Test blood and gore
>Tesseract picture in hypercube
>Lights in tunnels
>Few test items
>Camera moving and idle animation
>Cube attach sound
>New food types
>Water bottle type
>Items hit sounds
>Cube zero alphabet
>Menu button sounds
>Duplicating overlap rooms (room spawn in other room)
>Door double closing
>Room with closed hatch opens when it connects with opened hatch
Removed for short time:
>"R.E." laser trap
Alpha 0.0.7 gameplay
Added test of hypercube map, and few other fixes, addings and changes.
Main changes: fixed glitches, added trap, added map borders, added death screen, changed interface.
Added live main menu, fixed few glitches and main feature - room moving.
Changed map to 5x5x5, removed lights, changed room, added few new traps, etc.
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Small update. Added: colored lights cage trap effect main menu cubes connects light player drops down when cube moving Changed: cube outside model walk...
Main changes: Changed main menu Added disclaimer Changed room moving logic Added trap Changed room corridor model Fixed collideless door
Added 2 new traps, fixed glitches and few changes.
Map size changed to 7^3 Glitch fixes Glitch adding Main feature - room moving and hollows in cube.
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