This is a field conversion of a Bergepanther merged with a Panzer IV turret. Looks unreal, but it does exist in RL. I didn't add any new texture, but I sort of "fixed" a nasty bug where the RGO give the model an ugly white filter.
This wasn't exactly the modeler's fault, but because Relic was full of morons. The "bug" is in vanilla as well, when you play as Panzer Elite on the second starting position in Skirmish. Since this model is a kitbash of the Panther and Panzer iv, it have also inherited the same problem.
The way they implemented this "feature" is a pain in the ass. You can't technically turn it off unless you know how to mess with Object Editor as there is no visible state to change it in AE. I couldn't get the damn tool to run on my PC, so after smashing the keyboard for awhile I finally found a different solution. Edit the vanilla texture and remove the grey alpha, then give it a different one with -90 opacity. With the right plug-in this can be done in less than 10 seconds, in paint.net. You will notice that this "fix" isn't perfect, the tank is still a bit brighter with a different shade of gray when compared to the normal PZ IV side by side.
Further tests show that the coaxial MG position is bugged. 30 cal state make it fire, but the muzzle position is incorrect.
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