Quickly described, the concept is a rough mix of Diablo and Skyrim. Also, I would like the final product to have a bit of roguelite in the mix. This game project is created using the Unity Engine as part of my Digital Media Arts 299 study at Bellevue College under instructor Christopher Orth. The proto-type of the project was built march 2016, just before I traveled to Seattle.

Description

The forest generation has been finished and it's now walled off as well. It is now possible to win an arena fight after which the player is teleported back to the cave, having unlocked the weapon put on the shrine. Alternative attacks have been removed to make room for a new, upcoming feature. ... And there's a new arm.

Preview
Colossalum-v0.7
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