A game about solving mazes that never ends. Every level is bigger than the previous, and they are never the same.
I released Collabryinth a few days ago. I'm proud to say that besides Ludum Dare competitions, it's the first game I actually completed and released. It all started as a suggestion, and here it is. I contemplated adding monsters but decided just finding the exit in larger levels was challenging enough. I'm ashamed to say my high score is level 12, but maybe I just haven't put enough time into playing it.
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