Embark on a riveting adventure in "Cohort" a medieval tactical RPG where you lead a team to free your cursed land. Assemble a unique cohort, engage in strategic battles, and uncover the secrets of the malevolent curse.

Report RSS Update #1

Two months have passed since the launch of my project. It's time to talk about dev.

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Since I work in my spare time, I prefer to devote myself to development rather than creating videos or to give news of the progress of the project. Tonight, I stop for a moment breaking my code to talk about the progress.

During the last two months, I have dedicated myself to redo a lot of things that already existed and worked but was not suitable so I did not have much new to show, everything happens under the hood.

Among the new features there:
- Some new assets of tiles
- Improved management of the transparency of the foreground
- A management improved centering
- An early display management of contextual information when hovering
- Management of dynamic menu
- Goal display an victory conditions

- Better management of maps
- Corrections
- A lot of simplification
- Cleaning
- Things I do not even remember
So far I do not keep track of my progress, but I'll fix it!

Stay tuned !

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