What is "Cohort" ?

"Cohort" is a tactical role playing game taking place in fictive country similar to medieval europe. You must win a series of battles by leading 5 units of your cohort. Each battle allows you to collect or unlock more content and capabilities to increase your chances of victory. Equip your units with ever more efficient equipment, unlock new skills, gain access to new jobs and more.

In this games you can :

  • Battle versus the merciless AI
  • Recruit units if unlocked
  • Buy & sell equipment

What is missing ?

  • Sound & Music
  • The real story mode
  • More content

This game is developped by a single person since 2012 during free time. As this project is not funded and because all work merits salary do not bother submitting your application.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Update #6

News 2 comments

18 month later and still no public demo. So what on earth I am doing ? The answert is "I take my time".

As you probablly know I'm a lone wolf. Cohort is a personnal challenge and I work on my free time with the slight amount of energy I have left after my day's work...

But you know what ? I managed to continue my projet. So let's talk about what have been done since last news !

I have redraw every single character sprite and game icon. There is no pixelart in cohort, I work from vectorial images converted to bitmaps and the result wasn't good enough until now. There is currently more than 2000 nearly correct sprites used in this games including characters animations, icons, equipments and UI. Thanks to my homebrew tools and scripts, all of them are now packed, converted and builded with a single clik.

2019 02 09 17 50 16 Cohort

On the side of the game content, the cast is now complete. More than 30 playable jobs including some unic characters with there own backgroud. The big new is the addition of non playbale undeads. Bound to the game story, these monsters bring more flexibility to the game balancing and offer a lot of battle opportunities.

2019 02 09 18 03 57 Cohort

I spend a lot of time working on balancing the many stats of the game with some decent results. "AI" is now far better and more economic : "Thinking" time is now quite imperceptible. The hundred of skills and states are close to be fully implemented and are going to need a lot of testing.

2019 02 09 17 59 19 Cohort

2019 02 09 20 04 25 Cohort

UI has been improved to appear lighter anf more efficient. Some subtle changes make the whole thing more consistent and pleasing to the eye. Little details like popups and tips have been added everywhere for more comfort.

2019 02 09 18 00 12 Cohort

2019 02 09 17 55 51 Cohort

There is so many things done that I don't even remember and still so many things to do !!! As you can imagine, this project is not managed like a boss and I failled to update more often here. By the way, If you feel the need to get more fresh news about Cohort, you can follow as always on twitter @FJeandinot or visit the dedicated Discord

Thanks you for reading this !!!!

-MrDino / Franck

Update "#5

Update "#5

News

Hi everybody ! Cohort is still under development and we are now very close to the release of a public demo.

Update #4

Update #4

News

Salutations everybody ! This article covers more than a year working in direct vein of last update.

Update #3

Update #3

News

Cohorte is still under heavy development and this is for good !

Thoughts #1

Thoughts #1

News 4 comments

A short story of how I push myself to do things I'm not able to do.

Comments
Loxley
Loxley

Hope you keep working on this. Very promising (:

Reply Good karma Bad karma+3 votes
niggeltornnn
niggeltornnn

hello I'm new in using monogame. my proyect is a firee emblem panzer general hibrid.
which tools to import using Tiled Map Editor (TMX files) to monogame. you use???.

Reply Good karma Bad karma+2 votes
crazyjake56
crazyjake56

I wish the colors contrasted a bit more.

Reply Good karma Bad karma+2 votes
MrDino Creator
MrDino

I agree. I'm still working on graphic design. I'll probably add more contrast and contours, and a quieter background.

Reply Good karma+1 vote
Yat
Yat

Very impressive for a one-person project. I will enjoy playing this!

Reply Good karma Bad karma+1 vote
Arethrid
Arethrid

Looks nice, good luck with you project!

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Cohort
Platforms
Windows, Mac, Linux
Creator
MrDino
Engine
MonoGame
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @fjeandinot

Items. Items everywhere. T.co

2hours ago

I really like classic Link. I would totally buy a zelda game with this art direction... Dark caves, dungeons, puzzl… T.co

12hours ago

Why on earth, why???? T.co

Feb 15 2019

RT @MacorlissAuthor: This is the greatest thing I have found today T.co

Feb 13 2019

Embed Buttons
Link to Cohort by selecting a button and using the embed code provided more...
Cohort
Statistics
Last Update
Watchers
51 members
Articles
7
You may also like
Majestic Trials
Majestic Trials Turn Based Tactics
Dungeon Dashers
Dungeon Dashers Turn Based Tactics
Fort Triumph
Fort Triumph Turn Based Tactics
Forgotten Myths
Forgotten Myths Turn Based Tactics
WolfWars
WolfWars Turn Based Tactics
Bastard Bonds
Bastard Bonds Turn Based Tactics