Introduction

Code of the Savage is a tale of vengeance and survival. After escaping a slave ship, you have found yourself in chains and washed ashore on the island Kingdom of Daneth. You must find your way in a brutal and unforgiving world where nothing is black and white.

Deep and disturbing quandaries underpin the driving force of the game.

Code of the Savage is a no-holds-barred classic western style RPG. Inspired by the greats from the 80-90’s with a modern flair. There is a strong emphasis on player freedom through social and moral interactions… Will you choose to fire bomb the brothel, the church… Or both? Will you do it for money, glory or just because?

I think a problem with many of today's RPGs is that they expect you to know and care about their lore and backstory before you even take your first steps. In Code of the Savage, you and the main character are totally new to Daneth. So I don't want you to know the lore and backstory straight away. I want you to discover these things on your own terms as you play the game and interact with its inhabitants.

I wanted to create a role playing game that brought me back to my gamer days as a child on the C64 and MS-DOS PC. There is just something lacking in today's RPG's that I miss. Tired of micro-transactions, and randomly generated worlds; I am creating a world that is hand crafted with purpose. Essentially, I am creating the game that I want to play.

I believe one of the most important aspects of an RPG is the characters you meet in the game. I have therefore placed a great emphasis on NPC interaction. Each NPC in Code of The Savage has their own story, their own character portrait and a daily schedule. They will, go about their daily lives, going to work, eating and sleeping.

Level up your character and adventure forth to discover the treasures, history, and people of Daneth.

Visit the official website to sign up to the mailing list - www.codeofthesavage.com

Press kit - www.codeofthesavage.com/press

Features

  • Open world - A large open, seamless, non-linear, hand-crafted world for you to explore. Including day and night cycles, and weather.
  • Exploration - Discover towns, cities, hidden caves and dungeons. Unravel the rich lore of Daneth.
  • NPCs with depth - Meet a rich cast of NPCs with a dynamic branching conversation system. NPCs remember your name and react differently depending on the situation.
  • Dark themes - I don't hold back on what some may consider offensive content. If you're easily offended, Code of The Savage is probably not for you... This is not a "slay the dragon" and "save the princess" RPG.
  • Player freedom - There are various ways to progress through the game, with no right or wrong answers. Morality in Code of The Savage is not black and white. You decide what's right, and you decide what's wrong.
  • Adventure - Battle giants, undead and other creatures, hunt to gather resources, or go on a murderous rampage, the choice is yours.
  • Combat - Fast-paced dynamic combat system which is a mix between turn based and real time. Combat encounters happen in real time, without loading to a separate combat screen.
  • Inventory - An intuitive and easy to use inventory system. Any equipment and armour the player is wearing shows on their avatar.
  • Controls - Smooth grid-based movement. Easy and intuitive mouse and keyboard controls.
  • Fun - A familiar old school RPG game mechanic. Cast spells, hack, slash, level up, upgrade gear and kick ass!










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Intro sequence released

News

Intro sequence

The intro sequence has now been added to the game showing how the player ends up on Daneth under tragic circumstances. It is very much open to suggestion and definitively subject to change.

I'm very interested in getting your feedback - positive or negative.

Intro 1

Intro 2

Intro 3

Other stuff

  • Added intro scene
  • Added weapon swing animation for NPCs
  • Added temporary dialog dummy object for cutscenes
  • Sound falloff script now checks camera position, not player
  • Fixed NPC corpse alignment on death
  • Added instant camera move and fade in to cutscenes
  • Blood screen now follows camera, not player
  • Fixed player gaining XP when an NPC kills an NPC
  • Copses now fall in the opposite direction of the attacker instead of randomly
  • Zone checking now more efficient
  • Added offset option for display text
  • Added screen center helper object
  • Added cell doors
  • Fixed NPCs disabling during cutscenes

~Geoff

Update: Haven Pt 2. NPCs and other stuff

Update: Haven Pt 2. NPCs and other stuff

News 1 comment

Many new NPCs have been added, as well as monsters and animals.

Update! NPC portrait milestone

Update! NPC portrait milestone

News

I set myself a goal of creating at least 100 of these NPC portraits for the game... The first one was created 5 years ago, and here we are 100 NPC portraits...

Alpha Demo 0.472 Item changes and baking bread

Alpha Demo 0.472 Item changes and baking bread

News

World interactivity and it wouldn't be Ultima-inspried if you couldn't bake bread... thus baking bread has been added to the game. Demo 0.472 is also...

Update: Cutscenes and demo

Update: Cutscenes and demo

News

A major update for Code of the Savage. Cutscenes have been implemented, and a new demo is available for download now.

Comments
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Hermittt
Hermittt

It's awesome. Keep it up!

Reply Good karma Bad karma+1 vote
Eman333 Creator
Eman333

I am in the middle of reworking the movement, So expect a new video in a week or so :)

Reply Good karma+1 vote
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Latest tweets from @codeofthesavage

Youtu.be Dialogue interaction with Brother Mathus #rpg #crpg #adventure #intro #pixelart #ultimaT.co

Jan 11 2023

Some handy tips for the ladies from the Church of Leysar. #rpg #crpg #adventure #intro #pixelart #ultima #pixelT.co

Jan 9 2023

Updated shot of all the NPCs in game. All with their own portrait, dialogue tree & daily schedules... It's been a l… T.co

Jan 6 2023