Clay War is a high action, class based, online competitive platforming game, boasting graphics made entirely out of a real clay! Five of the most fiendish fellows in the clay world have gathered to duke it out in the way that only clay fellows can. These five fellows each bring unique weapons, utilities, and abilities to the battle field, allowing this clay calamity to quickly swell to colossal proportions. Not to mention that they all seem to have a slight... shall we say psychotic... bent to them that assures this war will end in mutual destruction. Now, stand back, for your own safety; the clay war is about to begin... when development finishes anyway.
Viktor is dead. Yes, Viktor is definitely dead.
... Oh wait, no, he's alive... in some form.
... THAT Viktor is dead. Yes, the previous form of Viktor is definitely dead. Rest in peace Previous Form of Viktor.
Anyway, now for the big Clay War E3 update: Don't expect any real updates within the next three years or so. Clay War is officially on development hiatus. Steph and I both occasionally talk about the project, ideas still flow and documents are formed, but any plan to get real resources pouring into the project are far off still. The revised vision for the project would require a bigger team to carry out, and an overhaul at every level (from art to code). The positive feedback from everyone when this project started was incredibly encouraging. It's good to know there's interest in this crazy idea. Thanks for that.
Wow there my friends! What happened to Clay War you ask? The game that was developing at a rate so fast that was astonishing even it's own developers?...
A behind the scenes look at how the clay sculptures go from model, to photography, to editing, to the final game.
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Love Clay ! :D
Looking good, what are you gonna use for network support?
Thanks DuckSauce. RakNet is being used for networking:
Jenkinssoftware.com
RakNet is wonderful :D
Yeah, I've really enjoyed using it so far. A big step up from the only slightly wrapped low level socket stuff I've used before.