Here is a prototype on enemy mechanics. In the video I show some of the progress:
I started making a greybox of the first map. I was inspired by the Boletaria level from Demon’s Souls, trying to understand how the gameplay mechanics are integrated into the level design:
This week I implemented a new enemy, the Soldier Swordsman. These enemies have much more health than the normal enemies. They have a chance to throw a Firebomb, which creates an area damage.
At the moment their attacks consist of two slow horizontal swings, and a side step where they can block player attacks (not implemented for now).
In addition, I created other destructibles such as chairs and tables, and placed them in the greybox level together with the Soldier Swordsman:
I will try to post updates weekly!