In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defense Initiative (GDI) and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod's prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this "Tiberium Control Network" without GDI's cooperation. Thus, the two opposing factions—GDI and Nod—found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind.
as much as i love to have this game, i hate it because it's too cartoonish.
You're so full of it.
i agree with timemaster, and it also looks like your reusing things from RA3 and doing a few simple changes to it, the obelisks could use some work, the colors are to bright compared to C&C3, and if this is like 20 years after C&C3, which almost the entire world was consumed by tiberium then, there should be tiberium everywhere in nearly every single part of the world, no matter how fast they harvest it away, at least you kepted the obelisk though... thats the one thing that has been in every tiberium universe game, the Nod Obelisk
It's pretty ironic when you think of it - the only icon of stability in the C&C universe is the Obelisk...
IMMA FIRIN MA LAZAR !
lol the obelisk is if you ar only in the tiberium one but also the mcvs are they are in this one they just got upgraded massivly. also the graphics arent cartoony the RA3 graphics were cartoony the units had lines round them.
I also agree with Timemaster, the Tiberium games are to be much more serious, this looks (in graphics terms) looks a lot like RA3
That scorpion tail building is awesome :)