Skirmish version of Mission GLA 05 from ZH map Stuttgart USA European HQ - THIS MISSION IS ATTACK/DEFENCE SCENARIO : one player begin with base (session owner - player 1), others without any base
Hi everybody,
This map is a modified version of the Mission GLA 05 from ZH.
Map mainly done for LAN games with human players. IA configured and operationnal
THIS MISSION IS ATTACK/DEFENCE SCENARIO : one player begin with base (session owner - player 1), others without any base
However, AI DOES NOT WORK in the USA Support Base placement (only human player will work)
This map is done to play in 2vs3 (2 USA against 3 GLA/CHINA) as a scenario.
If you play LAN session with 5 human players, the owner of the session Player 1 will have in the beginning the USA HQ under his command, player 2 HUMAN (allied to player 1) will have the support base, and players 3/4/5 will be ennemy to US side and must begin in the 3 slots on extrem down-left
The particularity of this map is that is a scenarized skirmish map : each player must follow is placement according to the informations below :
BASE USA PLAYER 1 : player 1 in the lobby (player0 in J1_BASEUSA script in worldbuilder)
DEFENSE PLAYER 2 : player 2 in the lobby (player1 in worldbuilder)
ASSAULT PLAYER 3 : player 3 in the lobby (player2 in worldbuilder)
ASSAULT PLAYER 4 : player 4 in the lobby (player3 in worldbuilder)
ASSAULT PLAYER 5 : player 5 in the lobby (player4 in worldbuilder)
I Found a bug where a player (or an AI) instantly loses when they start on the UN base.Any solutions?
always "technical difficulties" if i use this maps , i dont know why like that ,,,, the other maps nothing problems . Mission langley , kandahar , etc ... Only this map mission .