2D platforming, card-mixing action. Release date TBD.

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I know you've been waiting for a while - here are the last two cards of Cardheart!

THUNDER

Ground: Charge Dash; Air: Critical Dive

The fastest ability in the game, but also the hardest to master. By holding down the attack button on the ground, you can charge up your speed, and by pressing the attack button right after an attack you can keep your previous charge. Critical Dive will deal great damage to any enemy it hits, but if it misses it'll automatically convert into a Charge Dash.

EARTH

Ground: Ancient Impact; Air: Palm Claw

And now the slowest ability in the game, but each attack packs a big punch (literally)! Ancient Impact is a powerful combo finisher, while Palm Claw is a nice combo starter because of its launching properties. Watch out about throwing these out recklessly, though - they are pretty sluggish.

Some changes were also made to the other two cards:

FIRE

Ground: Hot Shot; Air: Triple Volley

Fireballs will now start slow and speed up as they travel further. You can also aim them upwards for combo extensions.

WATER

Ground: Vortex Slice; Air: Pressure Jet

The grounded water attack was changed to be more offensive, seeing as how Thunder fills the movement niche quite well. It's now a great enemy-trapping tool, useful for bigger groups.

Here's an example of a combo using them all together:

Of course, you won't be able to just juggle the enemy using one attack - a combo break system is in place that favors variety of card use, so you'll have to get creative.

Do the environments look barren? Don't worry - with combat (mostly) done, making the city spicy comes next!

screen3

Til next time,

- johzu

An introduction - Attacks, enemies, and NPCs!

An introduction - Attacks, enemies, and NPCs!

News

Introducing the first 2 elemental cards of Cardheart.

Comments
Estherflails
Estherflails

This looks lovely so far! I love the art style and the smooth animation. (Small suggestion: maybe make the text boxes slightly transparent? I don't know about anyone else but it bothers me how so much of the screen, including parts of the characters, completely disappears. Just an idea!)
The elemental cards and their combination sounds interesting as well, I'm curious how that'll work. Will the player be able to combine only 2 at a time, or maybe even all of them?
Keep up the good work! :)

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hypersnow Creator
hypersnow

Thanks! Yea, I agree with you on the transparency - the textboxes are definitely temporary.
You'll only be able to combine 2 at once, though how that works is yet to be revealed.

Reply Good karma+1 vote
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Cardheart
Platforms
Windows, Mac, Linux
Creator
hypersnow
Engine
Godot Engine
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Platformer
Theme
Fantasy
Players
Single Player
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Indie
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Latest tweets from @hypersnow_dev

deal with mobs...with fire! #gamedev #pixelart T.co

Sep 16 2018

all 4 cards, combo after combo! #gamedev #pixelart T.co

Sep 12 2018

chaining attacks - a staircase #gamedev #pixelart T.co

Sep 4 2018

the final basic attack: palm claw #gamedev #pixelart T.co

Sep 3 2018

fly me to the moon #gamedev #pixelart #screenshotsaturday T.co

Sep 2 2018

new water attack also lets you get higher, faster #gamedev #pixelart T.co

Aug 28 2018

switch cards to suit your needs #gamedev #pixelart #screenshotsaturday T.co

Aug 25 2018

the attack lineup as of now... #gamedev #pixelart T.co

Aug 23 2018

BIG punch #gamedev #pixelart T.co

Aug 23 2018

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