Butterfly, give yourself flowers !

You steer a butterfly who flutters in woods. Make the groves bloom to extract the precious nectar

Complete the harvest and improve your style by making flowery chains

Butterfly is a poetic simulation accessible to all, for mobile / web / desktop

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Follow Butterfly game dev and Vega-workshop experiments

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Brambles wall


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Butterfly Devlog - Advanced Prototype

New features
Updated User Interface
Deployment tests
Flowers chains & combo mechanism

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New Features

The flowering has an effect on the environment, it cures the leaves and it removes the brambles. I focused on effects to highlight game features. Some generative algorithms help me to design the brambles, or the "fluid" effect of the nectar.

A medals mechanism is introduced. The first one is a "palm" you can earn when you cure all the foliages in a level.

User Interface 2nd iteration, medal pop-up

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Updated User Interface

User Interface 2nd iteration, select screen

The select screen has new game features. I designed functional mini cards with game elements in order to recall your progression and the environment.

The whole user interface has been updated, according to game features such as in-game pop-up in order to display medals, score threshold to unlock a lotus, earn fx, adjust content when swapping from portrait to landscape, ...

User Interface 2nd iteration, level title card

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Deployment tests

Pool of devices

This build has also been worked so that it runs on most devices. Thanks to the "Mother's Day in Bloom" game release, from the cheap office laptop to a Mac, a 3GS iPhone, or a powerful Samsung Galaxy S5, the Vega engine does its job ;)

Well, I spent some hard time to optimize and also I had to accept compromises regarding quantity and quality.

Happy Mother's Day in Bloom

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Flowers chains & combo mechanism

To bring some consistency to the chain mechanism, a pop-up is fired at the end of each chain. There are 7 levels of chain, and for each one there is a special funny message ;) I also use a generative technique based on a fractal in order to draw a background growth effect

I did some new experiments with particle behaviours. It gives an overall impression of dynamism and helps to understand some focused mechanisms : earn points after a chain, nectar collection

I test a new direct drawing effect in order to represent the nectar in game. It's based on a previous experiment with the "Spirograph" geometric transformation.

Spirographic bloomFlower chain 3 (phone view) Flower chain 2

Core collections of flowers

Core collections of flowers


Experiments with some generative mechanisms. Flowers chains and "combo" variant. Try my laboratory prototypes and a new demo level, on android / windows...

Butterfly : User Interface round 1

Butterfly : User Interface round 1


I've just finished my first round on Butterfly user interface. There will be some scoring mechanisms, thus I designed some contents to display the score


It's beautiful!

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