In the Butterfly game, you would pick a level to complete it. There, you should harvest nectar by growing flowers
The game design needs scores to be displayed. You would try to do the best score
I did some work on my templates, and here are some basic UI elements to handle these primary needs :
- select level screen with saved "best score"
- in-game counters
- game over screen displaying current score and best score
I will make other iterations on the User Interface, but now I have to focus on the game. Thus, this test allows me to do some adjustments
The game mechanisms are not here, I prepare the work for the next steps ;) I have a nice chain/combo mechanism in my mind, more soon ;)