Touch the screen to steer the butterfly. Fly near flowers to open them, and harvest the succulent nectar

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS "Scripted activation", genericity (view original)
"Scripted activation", genericity
embed
share
view next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Vega-workshop Author
Vega-workshop - - 27 comments

Review "Scripted activation" level prototype (android / Mac / Windows desktop / web)
Vega-workshop.com

(butterfly effect : make the buds bloom, in order to cure the big tree)

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Here's a montage from the PC version of Butterfly to show the environment evolution during the player experience.

Before adding further game features, I needed to generalize my activation processor.

In the Butterfly game, you can interact locally on a group of game elements through flowering. I call this mechanism "group cure". There's also a global effect on the weather. Finally, the weather also influences the "group cure", unlocking some interactions along the global progression.

So, the activation (weather/cure) now runs for almost everything, including the buds.