Brothers In Arms seeks to pull away from the clichéd mass of World War 2 shooters and put you in a first person World War 2 historical experience. Covering seven days, starting at midnight on D-day, you play an Allied paratrooper Sergeant from the 101st Airborne leading his squad through enemy lines. The squad is responsible for helping secure the area for the landing army and the events are based on history. Your squad is separated by fireteams, one of which is a tank in some missions. As you play as Sgt. Matt Baker you are free to assist either fireteam, or blaze your own path. Your squadmates are all unique and identifiable, helping to push this game to the next level of story telling.

Description

Ripe Pickings map with some modifies: -Combs have 3 men under his command, the other ones are dead, as you can see. -Now Cole is inside the Ingouf farm courtyard from the beginning. -A .30 Cal that defends the front of the farm has been added. -Two .30 cals has been added by Jmoney. I replaced them to make them closer to the farm. KNOWN BUGS: -The 30 cal on the front is bugged. if used, it will teleport the player to one of the MG on the rear of the farm. -After you met Combs and his fellows and get trough the skirmish against the mortar, you should not die. If you do, Combs squad will disappear, leaving Combs alone. The level is still perfectly playable, though.

Preview
Ripe Pickings modified
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