Bloop Boop is a 2D physics based arcade game for android, boop your bloop to the end of the levels!
The following blog post will be a post-mortem of the game bloop boop.
bloop boop: a post-mortem
This blog is by another of our programmers and will cover the shader creation for the splatter effect in our game Bloop Boop.
splatter effects in bloop boop
This blog post will be concerning the ethics of IAPs and ads in current mobile games.
ethics of monetisation
This blog will cover the graphics overhaul before our release day for our game Bloop Boop.
bloop boop: pre-release graphics overhaul
This is a technical design blog by one of our programmers about the design of our menu system in Bloop Boop.
technical design blog: creating a menu system in unity
This blog post will cover the choice between level design and procedural generation in our game Bloop Boop as well as a run down of the advantages and...
level design vs procedural generation
This blog is about the marketing plan I undertook for my game Bloop Boop and what I have learned from it.
marketing for beginners... like me.
This blog is a brief look into the design process of my game Bloop Boop.
bloop boop: making of a potentially successfull game
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