You'll battle cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors in your quest to stop Tchernobog. You must not only defeat the Cabal--you must scour its dread name from human memory. If that means eradicating everyone and everything the Cabal has ever tainted, so be it. Of course, you'll first have to make your way through fortresses, castles, mines, mansions, and estates guarded and kept by Tchernobog's malevolent servants. Fortunately, it is wits that make the hero, and although you're in serious danger of losing yours, you've got enough left to improvise some pretty effective tools of destruction. Aerosol hairspray can be frightening enough on its own, but apply it to a lighter flame and you've got an instant flamethrower (kids, don't try this at home!). Likewise, a flare gun can brighten your prospects considerably against even the grimmest odds, which is to say nothing for shotguns, Tommy guns, and dynamite. Who knows,...

Post news RSS v1.6 released

Version 1.6 of the mod has already been released. Check it out!

Posted by on

Blood: Dead on Arrival has been updated. Rejoice!

v1.6 is now available for download and in fact, was released almost two weeks ago. I believe that the game is now a more refined and polished experience than what v1.5b was, not to mention that now you can play it with Zandronum without having to download another version made specifically for it. However, I recognize that there's still plenty of room for improvement so I'll be looking forward to whatever comments, reviews or any other kind of feedback I can get here from you guys, and I'll appreciate your opinions since I stopped working with my partner and now I'm the sole developer of the mod, so I'll be taking suggestions.

I plan to do two more updates before I consider the mod finished and move on with other projects, with 1.7 likely being the last version of Dead on Arrival. If you haven't played or just found out about v1.6, you can watch these new preview videos to see what the fuzz is all about:

New gore system (Part Two)

New items

Glitchy weapon animation fixed + improved boss AI

As I have already stated, I look forward to your responses, and I certainly hope you enjoy playing DOA as much as I enjoyed making it. I'll be uploading WIP videos of v1.6b not long after I start to work on it so stay tuned.

Thanks for reading!


Everyone is going nuts with these Blood MODs all of a sudden...

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it's a great game, Fresh Supply is out

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I do like that the first video, the first level is out of Duke Nukem: Time To Kill... Cowboy time! :D

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MrFroz Author

Good catch! Duke Nukem: Time to Kill was definitely an inspiration to the mod for more than just that one map.

I remember that one year ago I was working on remaking the hub city level of TTK with (mostly) Blood textures and I did a good chunk of it, but couldn't finish it in time for v1.5. What I got done looked hella nice, though. I plan to upload footage of that soon and maybe even finish it for my next mod, whenever I start to work on it.

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