You'll battle cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors in your quest to stop Tchernobog. You must not only defeat the Cabal--you must scour its dread name from human memory. If that means eradicating everyone and everything the Cabal has ever tainted, so be it. Of course, you'll first have to make your way through fortresses, castles, mines, mansions, and estates guarded and kept by Tchernobog's malevolent servants. Fortunately, it is wits that make the hero, and although you're in serious danger of losing yours, you've got enough left to improvise some pretty effective tools of destruction. Aerosol hairspray can be frightening enough on its own, but apply it to a lighter flame and you've got an instant flamethrower (kids, don't try this at home!). Likewise, a flare gun can brighten your prospects considerably against even the grimmest odds, which is to say nothing for shotguns, Tommy guns, and dynamite. Who knows,...
Contains the following single maps for Blood: The Amazing Labyrinth, Iceberg of Destruction, Helix Tower, Dueling Platforms, Fragile Caves, Ancient Library, Survivor and Castle Storm.
Unique self-rearranging maze designed around the exploitation of path sectors, inspired by the board game of the same name.
Scripted grudual environmental destruction of the vast majority of the gameplay area.
Multi-floor tower in the middle of a city, utilising multiple sector overlaps and upper/lower stacks.
Non-conventional two-player gameplay mechanic in which players must destroy the platform on which their opponent stands.
Pseudo-dynamic player destructable environment, set atop and within the caves of a steep mountain.
Multi-floor environment using sprites and intelligent sector layout (no upper/lower stacks).
A showcase of several Build technical innovations and gameplay ideas that add a twist to the typical Deathmatch gameplay style.
Atmospheric weather effects in a castle; rain, thunder and lightning, which casts shadows in the large hallway.