You'll battle cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors in your quest to stop Tchernobog. You must not only defeat the Cabal--you must scour its dread name from human memory. If that means eradicating everyone and everything the Cabal has ever tainted, so be it. Of course, you'll first have to make your way through fortresses, castles, mines, mansions, and estates guarded and kept by Tchernobog's malevolent servants. Fortunately, it is wits that make the hero, and although you're in serious danger of losing yours, you've got enough left to improvise some pretty effective tools of destruction. Aerosol hairspray can be frightening enough on its own, but apply it to a lighter flame and you've got an instant flamethrower (kids, don't try this at home!). Likewise, a flare gun can brighten your prospects considerably against even the grimmest odds, which is to say nothing for shotguns, Tommy guns, and dynamite. Who knows,...
Upscale pack for NBlood or BloodGDX - upscaled using ESRGAN. Includes enemies and weapons. (FIXED for Cryptic Passage)
Note: I just discovered that the upscale pack breaks Cryptic Passage. If you want to play Cryptic Passage with the Upscale Pack open bloodupscale.def and search for "texture 3998", delete that line and all following it. Now Cryptic Passage should work correctly (at the expense of the Beast no longer being upscaled in the regular game)
I removed those lines from the def file but when I start a new game in Cryptic passage (GOG Version of OUWB + latest NBlood dev build) the texture on the boats in the dock is replaced with what might be the sprite for a dead cultist with the transparent background replaced as solid black. How do I fix this?
BTW when you said delete all lines after texture 3998 is that all lines for texture 3998 or every line in the def file after the first texture 3998? I only deleted all lines starting with texture 3998.
You need to delete everything including and following that line to the end of the file.
A fix is in the works.
I've updated the pack to support Cryptic Passage now (for both BloodGDX and NBlood)
Thank you. Downloading now. ;)
I noticed the shadows of the enemies are black and white shaded sprites of the enemies instead of black sillhouettes.
That should be fixed in the latest version of NBlood.
Hi Bro,
amazing work!!!!...please make it compatible with fresh supply!!!...Please!!
Fresh Supply doesn't have DEF language, I would have to hack in each sprite individually. Plus the fact that the version for Fresh Supply I did release has one very obvious glitch that no one reported to me makes me think there aren't very many actually playing it.
Brilliant stuff, loving the growth in this pack, and the quality. Thanks for the work.
The shading issue has been fixed in the latest version of NBlood. Lerppu.net
Looks great, even the "controversial" change is an obvious improvement for me. Thanks!
Any plans on upscaling the world textures and skies too?
Do you happen to keep a changelog of the updates to the pack as you make them?
No such logs. Close to every sprite was updated in this release.
In the latest version of the mod, the mirrors aren't working and are instead grey bricks.
What port are you using? I just tested with NBlood (built January 18 2020) and BloodGDX 1.06 it renders normally for me.
I used the latest build of NBlood (possibly Jan 27 build). I'll try going back a few versions (will try Jan 18 build first), see if that helps and let you know.
Keep up the great work even though I've been having a few problems I love your work and wish you all the best. I'd love to see the world textures get your excellent treatment one day.
If it doesn't work with the latest version then I think it is best you contact NukeYKT about it. I have had no problems with mirrors in either the 18 Jan build or the 30 Jan build.
I am now back on my main rig and using your wonderful 2.07b upscale pack with the Jan 31st build of NBlood and the mirrors are fine. maybe it was an issue on the 8th gen i7 laptop and all's fine on my Ryzen 9 3900x desktop?
Very nice pack, but please add also upscaled UI, world textures and skyboxes.
Where can you get the game.To get mods working? I only wound fresh supply on gog.
The files you get with Fresh Supply (either Steam or GOG) are compatible with NBlood and BloodGDX. If you buy it on GOG you get the old release as a bonus as well.
Are there any plans on a ver 2.08?
Thank heavens this is here, I was trying to download from a youtuber video of yours but it was Mega... Mega recently got blocked by NET/Claro in our country cause Brazil is cancerous.
Excellent work on this pack!
If it's MEGA then it's a very old version which used Waifu2x
I use BuildGDX.exe v1.08
Why "DO NOT EXTRACT IT!"(second paragraph?
Texture work only if I extract files. Give me an explanation. Thx.
1. There are file system advantages to keeping it all in one file
2. Extracting the archive you lose BuildGDX's capability to load multiple mods from the autoload folder as there can only be one BloodGDX.def
Can you post screenshots of the contents of your Blood folder, autoload folder and bloodgdx.log?
I was the one who asked about unpacking.
I reinstalled the BuildGDX, everything works.
Thx.
2.06 looks better
how to load?
There are instructions in the zip file itself
Will this see an update with Raze support?
You can run it with the BAT file I posted on the ZDoom forums. Forum.zdoom.org
Hey phredreeke I love the work on this pack. I got a quick question, is this compatible with Smooth Blood and/or the voxel pack? I tried to get them to work using .bat files but it seems that Smooth Blood or the voxel pack will overwrite the upscale mod. Thanks!
if you want to use SmoothBlood with the upscale pack you need the specific upscale pack I released for it (you don't need the non-upscaled SmoothBlood though as it's integrated with the upscale)
Moddb.com
(yes, it's not up to date)
As for voxels I haven't tested NBlood with both upscale pack and voxel pack.