A fresh system based game for simulation fans
In Blockbuster Inc. you will take total control of your very own movie studio. You will be able to construct all the facilities, hire and manage all sorts of employees and stars with the aim to produce the most prolific films and Tv.
An intuitive and deep construction system allows you to plan, build, decorate, clone and expand your studio with ease. Further link your road system, landscape the lot and create a smooth utility system to get the best out of your employees.
Each passing decade affects the gameplay and visuals accordingly, from the way your employees and stars dress, the cars they drive, as well as their physical attributes. Random and historic events will spice things up for your studio.
Not every employee is similar, stars like Actors, Directors and Producers require more attention than your average construction worker. Managing employees is fun, thanks to the randomly generated character traits for each employee. Will your main actor be a diva or a smooth operator?
Control the different phases and parameters for your Films and TV shows, from choosing the sets, outfits, stunts and all sorts of options that tailor your products to your desires.
A one-of-a-kind experience. There has been no other game in the past decade to match the unique experience that Blockbuster Inc. is. That we promise.
Hello everyone!
I want to say a big thank you for being so patient lately, I know we have been silent for a few months and there was speculation that production stopped, but we can assure you it was the opposite of that. We cannot yet announce some big news but we can show you a summarized version (for now) of what is new in the game.
Improved graphics in both areas of the game (studio lot and city map).
Implemented our next big feature called Set Designer where players get to customize and upload/download their sets on Steam Workshop
Currently working on adding even more content to the game and gameplay parts like managing employees, managing teams, finances, bank loans and actions such as educating employees and negotiating deals with rival studios.
Implemented a basic production cycle that now works, we will be polishing it further as we progress with more features that affect movies and tv shows.
Last but not least, if you are curious about seeing some of these changes and how the game is looking right now (minus some polishing that happened after we made the new trailer), do check our updated steam page where you can see new screenshots and the new trailer here:
We are constantly adding and polishing things, heading fast towrads our demo and then aiming for the Early Access build. If you want to contact us and tell us ideas and generally your thoughts about our project you can find us on Discord here:
On this article we will discuss all the latest improvements and brand new additions of Blockbuster Inc. that happened in the span of 4 months. We are...
Let us talk about an update schedule so we can all get hyped about our upcoming movie simulation game together!
Let us introduce ourselves before we start informing you about our new simulation game.
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