Blind Jump is a simple procedurally generated, space-themed, rouge-like game that I've been working on for fun. It isn't quite feature-complete yet, but I've implemented enough of the functionality for it to be playable. I think that the art and overall feel of the game are very polished at this point, but I have a bunch of things to clean up in terms of controls and gameplay. There's also no story yet, I'm still working on how to integrate narrative elements without them being too intrusive.

The whole project is open source, check it out on github: Github.com


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Demo 1

Demo 1

Demo

Early demo of Blind Jump, distributed as a macOS .app package

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