Blaze is a retro/minimalistic styled sci-fi first person flight/shooter action game. The game can be played almost single handedly with just mouse. It's about shooting a lot of alien things (in semi-randomized missions?). The alien things are trying capture all your base, and have already captured at least half of it. You have to defend the base and capture the alien controlled areas back. Or something like that...

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theJRock
theJRock - - 45 comments

Its a nice halo of light coming from the top. The blade looks good. You've done a good job with the lights my friend. A bigger version of the pic makes me think the fliers of the Terminator flying HKs, like they should have search lights out of of their tail and guns out of their sides.

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TwinBeast Author
TwinBeast - - 565 comments

Now that you mention the search lights, they remind me of those "searchers" from Doom3..

Anyway, I'll do some flying thing with guns...

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theJRock
theJRock - - 45 comments

I think for me its your lights that make the game stand out. Having a dynamic light source floating around would be pretty cool. Not sure if you can implement that. I know HL2 had blinding light enemies.

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TwinBeast Author
TwinBeast - - 565 comments

I think I want to add some dynamic/realtime lights.. also with Q3BSP they're the only way to have flickering/blinking/pulsing lights.

DarkPlaces allows them to be added in two/three ways: external .rtlights text files (can be made with ingame light editor), or adding dynamic light entities in the level editor.

I've read the dynamic light entities are a bit slower than the ones in the .rtlights files.. but I could use the same editor to add them as everything else, so it would be easier to have them and know where they are when editing the levels.

But probably whichever way I'd do them, they would increase the computer requirements.

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theJRock
theJRock - - 45 comments

Dynamic or realtime lights would be fantastic if they didn't affect the framerate or whatever its called. Shooting out lights might be fun, but then that would warrant a flashlight and this doesn't seem like a flashlight game. It would be cool, but not a must.

With a clean futuristic look of this game, lights play a big part.

I know nothing about DarkPlaces or the Quake engine. If its a long process you need to research, go with what you know first and dynamic lighting can be a frill at the end.

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Description

And from the HUB level you can go here to kill monsters...

Monsters and stuff will also respawn during the levels. Items will spawn slow at single player, faster in coop, fastest in deathmatch. Monsters could also spawn faster in coop...

Note: and this one is also not final quality. It could be more than just one arena. Each level could also have some kind of goal that player should reach, like find some weapon, some other special item or do some kind of action.