Blaze is a retro/minimalistic styled sci-fi first person flight/shooter action game. The game can be played almost single handedly with just mouse. It's about shooting a lot of alien things (in semi-randomized missions?). The alien things are trying capture all your base, and have already captured at least half of it. You have to defend the base and capture the alien controlled areas back. Or something like that...
As usual, the project changed, and then when you just thought it wouldn't change anymore, it changed again. Uhh.. so now it's a zero gravity action flight game with a retro/minimalistic style. I used this kind of style in the beginning of the summer with some other thing, and it was pretty fun and fast, and still is.
In about 3 weeks I've done the player model, 2 enemies, all the item models, bullets, beams and missiles. I borrowed the texture pack from that other thing. The sounds are based on my earlier stuffs. Enemy flight code edited from some older stuff too.
The game is played almost with just mouse. Keyboard is useful for weapon changing. Player moves automatically forward a bit. Holding down the "Move" button accelerates. Double click + hold activates a Turbo move. Aiming is fast, but it takes some time for player to change the move direction to the aiming direction. This allows some sideways strafe like movement and up/down hovering.
Player can fire 2 weapons simultaneously. There are 5 Main Weapons and 4 Support Weapons. It's also possible to ram the craft into the enemies. The main weapons generate heat when they're fired. If they're too hot, they don't fire. The support weapons don't generate heat and can be fired any time. Other stuff can increase the heat level: taking a dive into lava or getting hit by explosives. Being in water keep the weapons cool longer.
The crosshair changes color if player points it toward an enemy. It stays red for a while if the target was locked for missiles. The HUD also show the targeting/locking status and the target's hitpoints and distance.
All bigger projectiles/etc can be shot to make them explode sooner. The mines are kind of easy to destroy or escape from. Pretty sure the missiles aren't going to be that easy, which is why the mines are also intended be anti-missile weapons. Now I just need to add a missile shooting enemy...
There's a whole lot of items. All have some glowing areas for making it easy to find them even in darkness. Smaller ones can be dropped by enemies when they get destroyed. There are 6 powerups. Most of them function limited time. Collecting more of the same powerup adds more time for it.
And since all the item models are done, the next things to do are more enemies, textures, sounds and levels.
This time there's hundreds of them! All ready to rip you apart.
I'm not saying it was Aliens, but it was Aliens and they were Mutants.
Waffles, waffles, waffels, waffles! Jam, jam, jam! Marmelade and fate!
Thoughts about the different styles I've tried... Quite a long list.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
This looks awesome. I don't know if you've thought about it but something like this in VR would be amazing.
It looks very Descent like! I like it. Nice job.
Go back to old graphics please.
I ran the "Random Mission Testing" video/demo with timedemo with 4 different GLSL shader settings on my laptop and old computer. I used 1280x720 resolution on both computers, and water reflections/refractions were disabled.
Laptop Results, min/avg/max fps:
No GLSL shader: 137 260 605
16 color shader: 136 259 518
32 color shader: 136 247 514
Posterize shader: 139 264 571
Old Computer Results, min/avg/max fps:
No GLSL shader: 94 200 486
16 color shader: 92 173 387
32 color shader: 69 138 387
Posterize shader: 95 198 474
The laptop was kinda high-end laptop 4 years ago, and the old computer was some medium/high-end some 8-10 years ago. Trying to play with older than that is probably not going to work smooth.
The new graphics look great, however I loved the way the Doom graphics looked also. I am conflicted.
By the way the aliens remind me the ones that were in this classic DOS game called "Abuse". Have you ever played it? If not you should check it out.
Abuse is one my favourite games.. and one of the main inspiration sources for this.
If I am not mistaken Abuse was the first 2D shooter game that featured free targeting system that uses both keyboard and mouse. I played it for hours back then. Fun game.
And it is great that it is an inspiration for you and it really shows.
Tell you what find a way to port it to Android and I'll buy it
It is always nice to see some good old Doom-like gameplay.
I will keep an eye on this.