Billy is a boy living in a world with many challenges, after 10 years of the "big war" the Morlocks want to unleash again Orion, the greate master of Morlocks. Billy needs rescue all ancient powers to win this epic battle.
A brief update triggers that I created to generate mini-missions (such as collecting items in a specific time)
trigger for mini-missions
How is the development of artificial intelligence and objects must be created in real time (already included in the sound and particles that was used...
creating enemys in runtime with triggers
A brief summary of how are the results of my tests with the tool's internal lightmap Unity3D
lightmaps...
Details about the decision that make me change the idea and use definitly Blender as 3D plataform.
changing the 3d modeling plataform to blender 2.5
Hard working to develop the complete solution visual for my game, I got good visual results
particles + sound + animation = good results
Unity have a problem with management of speed for animations, so...
controlling speed animation with a prefab
Improvements I did on camera triggers, giving more capacity for the Main Camera follow player in specific axis
camera triggers improve
Two layers of texture for the level (not a simple tiled texture)
mixing blender uvmaps in unity
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