Working on some more interesting area generation algorithms rather than just scattering rocks (though there is still a lot of scattering rocks involved). The new labyrinthine area revealed a whole heap of bugs living in my 2D Light algorithm, so I had to spend a few days redoing that, however I am 99% sure it is good, clean code now, short of a few optimisations.
Also done a bit of visual work, tweaking some of the menus and button behaviours. Written a fair few new effects for top-down rain, and an evil little shadow effect for certain locations on the map menu.
Oh yeah, I also did a couple of backgrounds for the game screen, just to add to the atmosphere and give the game a bit more visual presence. I think they work pretty nicely, but please do tell me what you think of them!
Area Generation and Fancy Lighting
Working on some more varied area generation algorithms, and improving my 2D lighting.
Posted by Shemamforash on