A light hearted 2d platforming adventure game. Janice's quest to get a decent cup of tea continues, as she unravels the mysteries that lie Beyond Teatime. Beyond Teatime will feature mechanics inspired by classic platformers, and elements of exploration and character improvement inspired by games like Zelda and Metroid. Beyond Teatime is active development, and will eventually be available for PC, Linux and Mac. Release should be in the first half of 2014.

Report RSS October 22 Dev Update - Menus, Savegames, Temples of Doom

A quick look at the new menu and savegame system in Beyond Teatime. And an update on the status of development.

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Menus, Savegames, and Temples of Doom/Tea

Nothing too exciting to report on this week. Development continues on Beyond Teatime. I've started on a few of the new areas that I'll be tackling in the weeks to come, and I've got the new menu system implemented along with a saving and loading system. The menu system is a lot more flexible than the system I had in the original tea quest. It can be opened in game as well, and allows the player to save and load at will. Thankfully, Construct 2 has a great save system that I can call on to do the heavy lifting, so implementing the system was a relatively easy process.

Menu - Before and After
I've also been spending a bit of time working on the Underground Temple stage, where Janice must go to retrieve the mysterious Celestial Teapot. It's going to be loaded with all sorts of fun traps, creating it reminds me of all the fun I had playing the original Prince of Persia.

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