GIANT BEES HAVE DECIMATED HUMANITY! Every day, the low buzz of death approaches further. Can you hear it?

Don’t worry! It’s time for some pest control. Grab your sword. I’ll meet you by the hive!

Whatever you do though, do not touch those glowing purple orbs. Don't worry about why. OK?

Controls (Keyboard + Mouse/Xbox Controller):

Movement - WASD/Left Stick
Dash Attack - LMB/X
Strong Attack -RMB/B
Dodge/Dash - Space/A
Interact - E/Y
Map (Requires Unlock) - Tab/View Button
Pause Menu - Esc/Menu Button

System requirements:

CPU: Intel Core i3 dual core or AMD equivalent with SSE2 instruction set support
Graphics card: AMD Radeon HD 5770 / Nvidia GeForce GTS 450 or better with DirectX 9.0c/OpenGL 2.1 feature level support
RAM: 4GB
Disk: 700MB free space
OS: Windows 7+, macOS 10.8+, Ubuntu 12.04+, SteamOS

Credits:

David Baker - Producer + Marketer + Programmer
Dylan Ford - Designer + Writer + Character Artist
Rory Dungan - Programming Lead
David Upcher - Art Lead + Animator
Harrison Short - Sound Lead + Programmer
Dante McCoy - Environmental Modeller

Accolades:

Game Connect Asia Pacific Student Showcase Winner

Contact Us:

Got a problem with the game? Want to share your experience? Just want to talk about the game? Send us an email at honeyvalegames@gmail.com.

We welcome feedback given directly through email, but we also have a feedback form available which we greatly appreciate anyone taking the time to do!

Docs.google.com

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Release 1.1.0 patch notes

News

Since the 1.0 release we’ve been hard at work fixing issues reported by players as well as ones found internally. We’re pleased to announce version 1.1.0 is ready to play, with a slew of improvements and fixes to boot.

Improvements

  • Boss health bar texture changed
  • Wall fungi are now solid and can be walked on
  • Credits expanded to acknowledge open source libraries
  • Jumping in water without the metamorphomancy ability now paralyses the player as they drown
  • Added copyright notice to the opening of the game
  • Changed the colour of the decals in the bee queen room

Bug fixes

  • Fixed soft-lock issue where it was possible to swim over a door and get stuck behind it
  • Fixed issue where honey pool in the hub scene was sometimes too small, which could block progression via swimming
  • Fixed broken transition between scenes
  • Fixed multiple issues where you could walk around a trigger to transition between scenes
  • Fixed issue where the lighting for the player sometimes would stop working after another light source had been destroyed
  • Fixed issue with bees that got stuck and didn’t do anything
  • Fixed bees that would sometimes spawn in the ground
  • Closed several holes in levels where the player could escape
  • Fixed Z-fighting issues in level geometry
  • Fixed some clipping issues with doors
  • Fixed an issue where parts of the wall would disappear in certain levels
  • The player will no longer sometimes respawn underneath honey pools in levels containing bridges
  • Closed up some areas in levels that were see-through but were supposed to be walls
  • Removed unnecessary logging
  • Fixed issue where sometimes the strong attack animation would loop endlessly after the attack had finished
  • Player movement is no longer jitterey
  • Covered up some gaps in shadows of walls
  • Fixed some areas where the camera would clip through the walls
  • Removed some objects that were floating in the middle of the black walls
  • Moved decals that were stuck in the wall
A Year Gone By at Honeyvale

A Year Gone By at Honeyvale

News

Hey all! This is Dylan, the designer of Honeyvale. We've only just come onto IndieDB because of Bees Won't Exist, but we've been around for a while before...

Bees Won't Exist tech overview

Bees Won't Exist tech overview

News 1 comment

Technical overview of how we made Bees Won't Exist, from a programmer's perspective.

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Bees Won't Exist v1.1.0 (Mac)

Bees Won't Exist v1.1.0 (Mac)

Full Version

GIANT BEES HAVE DECIMATED HUMANITY! Every day, the low buzz of death approaches further. Can you hear it? Don’t worry! It’s time for some pest control...

Bees Won't Exist v1.1.0 (Linux)

Bees Won't Exist v1.1.0 (Linux)

Full Version

GIANT BEES HAVE DECIMATED HUMANITY! Every day, the low buzz of death approaches further. Can you hear it? Don’t worry! It’s time for some pest control...

Bees Won't Exist v1.1.0 (Windows)

Bees Won't Exist v1.1.0 (Windows)

Full Version

GIANT BEES HAVE DECIMATED HUMANITY! Every day, the low buzz of death approaches further. Can you hear it? Don’t worry! It’s time for some pest control...

Bees Won't Exist v1.0.0 (Mac)

Bees Won't Exist v1.0.0 (Mac)

Full Version

GIANT BEES HAVE DECIMATED HUMANITY! Every day, the low buzz of death approaches further. Can you hear it? Don’t worry! It’s time for some pest control...

Bees Won't Exist v1.0.0 (Linux)

Bees Won't Exist v1.0.0 (Linux)

Full Version

GIANT BEES HAVE DECIMATED HUMANITY! Every day, the low buzz of death approaches further. Can you hear it? Don’t worry! It’s time for some pest control...

Bees Won't Exist v1.0.0 (Windows)

Bees Won't Exist v1.0.0 (Windows)

Full Version

GIANT BEES HAVE DECIMATED HUMANITY! Every day, the low buzz of death approaches further. Can you hear it? Don’t worry! It’s time for some pest control...

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Bees Won't Exist
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Honeyvale Games
Engine
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Twitter

Latest tweets from @honeyvalegames

RT @WraithDrof: Hey! I am a programmer and game designer looking for remote and Brisbane #gamedev work. Last year I made Alchemy Pu… T.co

Jan 28 2018

Alchemy Punch v1.0.2 released: - Level number displays correctly - Fixed display issues on level transition screens… T.co

Jan 12 2018

Alchemy Punch v1.0.1 released - primarily fixed some bugs in regards to saving. If you have any more issues, please… T.co

Nov 26 2017

Alchemy Punch has been included in this month's Brisbane Byte! Gallery.mailchimp.com #gamedev

Nov 3 2017

Alchemy Punch is now RELEASED! Manipulate the elements to slay monsters in this fast-paced puzzle game! Honeyvale.itch.io #gamedev

Oct 18 2017

Alchemy Punch is being released tomorrow at noon! Stay tuned to this twitter or Facebook.com for more! #gamedev #indiedev

Oct 17 2017

We're hard at work pushing Alchemy Punch to release on itch.io - stay tuned for an official release announcement this week! #gamedev

Oct 9 2017

Alchemy Punch is COMING OUT! Honeyvalegames.com #gamedev #devlogs #indiegames

Sep 26 2017

Thank you to everyone who played Bees Won't Exist at the @GCAPConf student showcase! It was great talking with you all. #MIGW16

Nov 2 2016

RT @TheHarrishun: Bases loaded on Bees Won't Exist at the BGIE showcase! @HoneyvaleGames #qut #bgie T.co

Nov 2 2016

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