A friend and I are developing a 2D-style Beat 'em Up called "Beat 'em Up". We've worked on the game since about October, and we've gotten fairly far (if only the animator/designer would hurry the hell up!) seeing we only began a few moths ago. The idea is creating a simple, easy, interesting and fun fighting game. With a breathtaking online multiplayer, and an awesome 2 player (maybe up to 3-4 players) offline multiplayer. There is a demo with this, though it is barely a pre-pre-pre-alpha, which means there are multiple bugs and other functions not yet available. We've included a list of things finished in the game as of now, in addition to some of the things we hope to add. Feel free to comment, criticize, help or even yell at what we've done and hope to achieve, it could be a big help. NB! The characters that we are using for now is only for test, and we will change these characters as soon as we are done with designing our own characters. For more information check out the features.

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Things we have done [V] and things we not have done yet [ ]

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We will update this list as soon as we have done more.

[V] Basic character movement (walk and jump)
[V] Xbox controllersetup
[V] Health/healthbar
[ ] Shield
[V] GUI design
[V] Basic combat system (hit = damaged, and attack + attack = block)
[V] Few specialattack and combos
[V] Basic moving background
[V] Fatalities; basic codesetup
[V] A playable game
[V] Basic 2D/3D effects
[V] Basic 2D particle system
[ ] Basic physic system
[ ] Animation on few sprites
[V] Main menu
[ ] Multiplayer (work in progress)
[ ] Basic blood/gore effects
[V] Music
[ ] Advanced combat system (hit = damaged, attack + attack = block, parry, low/high punch/kick and other attack metods)
[ ] SFX effects
[ ] Advanced character movement (walk, run, jump and climb)
[ ] Nasty blood/gore effects
[ ] Advanced physic system
[ ] Ragdoll physic
[ ] Animation on all sprites
[ ] Discusting and nasty blood/gore effects
[ ] Performance tweaks
[ ] Chinematic intro animation
[ ] Advanced particle system
[ ] Advanced 2D/3D effects
[ ] Advanced moving background
[ ] Fatalities; advanced codesetup
[ ] Debug
[ ] Performance tweaks/optimisation
[ ] Charachter customation system
[ ] Brutal, discusting and nasty blood/gore effects
[ ] Screen/image effects
[ ] FXAA (fast approximate antialasing)
[ ] SMAA (subpixel morphological antialasing)
[ ] Many specialattacks and combos
[ ] Indigogo/rockethub campain

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